Poor framerates using D3D versus OpenGL
Is anybody else experiencing extremely poor framerates using D3D mode versus OpenGL? For example, if I run OpenGL with graphic settings maxed out, I get 250+ fps. However, with the same settings using D3D mode, I get only around 45 fps. Does anybody know why I am experiencing this huge discrepency?
My basic system specs:
Windows Vista x64
Intel Core Duo 8400 (3.0 ghz)
ATI 4850
Note that this is not an affinity issue problem. I was also experiencing the exception error in OpenGL until I disabled Catalyst A.I.
My basic system specs:
Windows Vista x64
Intel Core Duo 8400 (3.0 ghz)
ATI 4850
Note that this is not an affinity issue problem. I was also experiencing the exception error in OpenGL until I disabled Catalyst A.I.
Comments
Way I look at it is if you play d3d mostly, run ati, if opengl, nvidia.