Mid-air notification script?
Hey all,
This is my first post on these forums, even though I've been playing Tribes 2 on and off for years and years now (never competitively or on a high level though; just for fun). So, hi!
My question: on Goon Haven, you get popup notifications when you hit a midair, with the number of MAs you've hit on that map and the distance of the last one. I've been looking for an equivalent clientside script, but I can't seem to find it. Does such a script exist?
Thanks!
This is my first post on these forums, even though I've been playing Tribes 2 on and off for years and years now (never competitively or on a high level though; just for fun). So, hi!
My question: on Goon Haven, you get popup notifications when you hit a midair, with the number of MAs you've hit on that map and the distance of the last one. I've been looking for an equivalent clientside script, but I can't seem to find it. Does such a script exist?
Thanks!
Comments
Out of interest, if a clientside script can't determine if a shot was a midair hit, how come a serverside script can, then?
http://www.tribalwar.com/forums/showthread.php?t=616941
So now I'm not sure if it is or isn't possible to have a script like this. My knowledge of the game (scripting in particular) just isn't sufficient... more thoughts, maybe? Thanks.
Such scripts do not have any access to position data required to determine where players are located, where spinfusor discs are flying, where they impact, which player has which name. All game state data is restricted because that information could be used to write things like auto-aimer scripts.
Server side scripts run when the game is in "server" mode. These scripts manage almost all of the game simulation behavior, and have full access to all of the game state. These scripts can access the list of players, find out where they are located, track all of the projectiles that have been fired, compute if a player is in the air, and put all of those pieces together to send messages when there's a mid air spinfusor hit.
When you're running "training" mode, or hosting a non-dedicated server, the game goes into a hybrid client/server mode. In this mode, the simulation data is accessible from script, and the client mode UI (to draw the window and environment) is still running.
You can write a server-side script to generate these notifications, then run it on your own server (be it dedicated, or in the hybrid mode).
You can't write a client-side script that works on all servers (other than Goon Haven) that aren't sending you notifications from a server side mid-air detection script.
So what I need is the serverside script. Does anyone have it? I mean, it's operational on Goon Haven, so it exists all right...
PS. It looks like you were talking to NoFiX, who is one of the most notorious hackers in T1/T2/T:V/etc, so his perspective is a little skewed. It would require a hacked executable to do what you want, which he could probably do in his sleep, but using a hacked executable is a shady road to travel. It isn't possible to do with just script alone.
PPS. For just the server-side script, You'd have to look at Evolution mod. I don't know of any separate MA notification script.
as opposed to a "dedicated" server
ps nofix prolly knows more abt darkstar and torque than many of us put together, and while he has released some hacks, they would have been released by others sooner or later, and he provides ways for server ops to counteract the hacks for the most part
for instance, i have seen nofix's demo of his t1 aimbot and it worked quite well with blaster, cg, and disk, and as far as i know he has never released it to anyone - some people write code for the challenge and just curiosity
most serious t1 servers run a good deal of his antiexploit code
Of course, once you've done that much, there's not much stopping you from writing a precision mortar target script, auto-aimer, or whatever.
Not that I understood any of that. :-\
I'll give that Evolution mod a try.
evo has issues with certain scripts.vl2s released after evo was written, issues such as not showing projectiles such as mortar rounds and missiles or the damage they should have caused
but if it works for you hey it works for you!
I downloaded some scripts, and so I have a question. How can I tell if a script is a client side script or a server side script?
Thanks.