New Mod and Server: BIOMod
Howdy folks, I'm [BIO]^bdc and I'm an old-school Tribes player from way, way back during the Tribes 1 days back in 1999. I used to be a part of a TRIBES clan called BIOCorps (tagged with [BIO]) that had a website and did the occasional clan vs. clan scrimmage. Back then, I spent a few months working on a mod I then called 'BIOMod' that added a few weapons and changed up a few things. It wasn't very serious even though we had a server temporarily running it.
Last year in April, I'd gotten turned back on to TRIBES 2 through a link someone sent me which was here to the TRIBESNEXT site with the new master server update and the latest full game EXE. Downloaded it, got fired up all over again after a 10 year hiatus, and started writing BIOMod for TRIBES 2. Well, it's been about a year and a half now and the mod is nearing completion (if there really is a such thing). I've re-coded many of the old ideas I used in the original into this one plus a ton more.
I've got a dedicated box setup that's running the mod plus 26 of Lagg Alot's bots that've been tweaked and modified for the mod specifically. The box is a P4 3.4Ghz with HT Intel CPU on an older P4 motherboard with 2GB of ram. It's plenty of processing power and was specifically put together with the single-core restriction of TRIBES in mind. The name of the server is 'BIOMod Battlegrounds' and is up permanently (as long as I've got Internet access and power, that is!)
I welcome any and all players over! If I see you online and I'm in the game room, I'll more than likely jump in to help out with any questions.
I also have a client-side mod for BIOMod that I'll probably wind up placing here for download once it's in a more complete state if that's alright. Currently it includes three files: One script file with modified functions and extra global data arrays and two other files that are .vl2 volume files with audio sounds specifically. The client side mod is intended to give better audio, reduce audio and network lag (where it can), and improve game experience.
I'm also taking any and all suggestions and criticism here for those that are interested. If you've got any ideas or bug reports or just plain don't like me, post it here please.
Looking forward to seeing you hard-core T2 players there!
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Last year in April, I'd gotten turned back on to TRIBES 2 through a link someone sent me which was here to the TRIBESNEXT site with the new master server update and the latest full game EXE. Downloaded it, got fired up all over again after a 10 year hiatus, and started writing BIOMod for TRIBES 2. Well, it's been about a year and a half now and the mod is nearing completion (if there really is a such thing). I've re-coded many of the old ideas I used in the original into this one plus a ton more.
I've got a dedicated box setup that's running the mod plus 26 of Lagg Alot's bots that've been tweaked and modified for the mod specifically. The box is a P4 3.4Ghz with HT Intel CPU on an older P4 motherboard with 2GB of ram. It's plenty of processing power and was specifically put together with the single-core restriction of TRIBES in mind. The name of the server is 'BIOMod Battlegrounds' and is up permanently (as long as I've got Internet access and power, that is!)
I welcome any and all players over! If I see you online and I'm in the game room, I'll more than likely jump in to help out with any questions.
I also have a client-side mod for BIOMod that I'll probably wind up placing here for download once it's in a more complete state if that's alright. Currently it includes three files: One script file with modified functions and extra global data arrays and two other files that are .vl2 volume files with audio sounds specifically. The client side mod is intended to give better audio, reduce audio and network lag (where it can), and improve game experience.
I'm also taking any and all suggestions and criticism here for those that are interested. If you've got any ideas or bug reports or just plain don't like me, post it here please.
Looking forward to seeing you hard-core T2 players there!
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Comments
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-rJay
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http://www.youtube.com/watch?v=5eyJAyP3rGM
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rJay
-rJay
My only problem is that I cannot see the crosshair when using the mod based veapons of vehicles... most likely some script issue, but if there is any way aruond this, I would play the mod more often.
Really? I thought I'd fixed all of those reticle issues many months ago if not over a year ago. Was there one in particular that was acting up? There is a bug in the Shrike swapping over to the missile launcher that I can't seem to fix that even effects BIOMod Client users (where all of that reticle data is client side and called remotely). But if you swap back to the shrike blaster then back to the missile launcher, the reticle pops up. No idea why. But other than that, I wasn't aware of any other reticle bug anywhere.
Thanks for letting me know, though. Next time you're on, if I can catch you, show me what you're talking about.
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You can download it here: http://www.mediafire.com/download.php?cfut64vufff0847
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here is the list of the scripts I use, the only guess I have is that there is a compatibility issue with one of these - I have no idea with which one, though...
scripts/UberGuy/UberTimeHUD.cs
Scripts/Autoexec/UberGameGUI.cs
support/PJEnhancedRecording.cs
support/bind_manager.cs
Scripts/Autoexec/Tink-look.cs
Scripts/Autoexec/Tink-Elf.cs
Scripts/Autoexec/localtaunt.cs
Scripts/Autoexec/localspammer.cs
REVERSE_SNIPER/reverse_sniper.cs
scripts/Barbarian/PilotMode.cs
scripts/Halide/HalThirdInv.cs
scripts/Halide/HalSensor.cs
Scripts/Autoexec/HalSense.cs
Scripts/Autoexec/HalRetFix.cs
scripts/Halide/HalLowAmmo.cs
scripts/Halide/HalLockWarning.cs
Scripts/Autoexec/HalDeployer.cs
Scripts/Autoexec/Faramir-Bomber-Crew.cs
Scripts/Autoexec/DioVFavs.cs
Scripts/Autoexec/DioPackHUD.cs
Scripts/Autoexec/DioFlagCall.cs
Scripts/Autoexec/teamChatFix.cs
Scripts/Autoexec/cleanDSO.cs
scripts/autoexec/delukas/automissle/automissile.cs
Scripts/Autoexec/TracerECM.Auto.cs
scripts/TDX/ECM/GUI/ECMMenu.gui
[link temporarily removed]
Also, if you switched emails PM me.