The Evo Mod
I have been trying to setup an Arena server using the evo mod so it can include the stats portion. However everytime I leave the game it does a server reset to the serverdefault.cs and loads Katabatic! I have attempted to try everything I can think of to remedy this issue, if anyone can help me out, that would be much appreciated.
Also yes I have altered the evo prefs, and the maprotation files, and tried to finangle with the command lines, so I am stuck and turning to the community for answers, I WOULD LOVE YOU FOREVER... Kissy face kissy face.... Kissy face.... And yes I am drunk
Also yes I have altered the evo prefs, and the maprotation files, and tried to finangle with the command lines, so I am stuck and turning to the community for answers, I WOULD LOVE YOU FOREVER... Kissy face kissy face.... Kissy face.... And yes I am drunk
Comments
Tribes 2 does that normally when the last person in the server leaves. I don't know if there's a way to disable it directly (I haven't touched the thing in forever) but adding at least one bot will prevent it. At least I think it will, that is.
$Host::BotCount = 1;
$Host::BotsEnabled = "1";
That should give you a bot. As far as the game being able to actually use it depends on the maps and the gamemode coding.
comment out these two lines:
Yea that will work. Haven't touched anything in a while so I couldn't quite remember offhand (and didn't feel like searching server.cs either)
I follow the instructions to the letter that the evo mod 1.2.3b came with, and the string I use is tribes2.exe -online -serverprefs evo_prefs.cs -dedicated
Well it isnt excepting that as an actual string because the server console pops up then disappears into unresponsiveness, And when I attempt other string possibilities such as just -serverprefs.cs which obviously doesnt except the evo_prefs.cs settings it will work but obviously not with my evo settings, then I have tried -evo_prefs.cs by itself, and STILL not accepting the evo prefs, it defaults straight to the serverprefs.cs file, I noticed with the Tricon2 admin mod, I had a serverprefs.dso file that I needed to delete for further updates to the servers settings to take effect, and they did, but the evo mod is taking me for a spin and driving me wild.
All I want to do, is have the evo mod work correctly for an Arena server using base... I would strongly appreciate any assistance in this matter... Also when I opened the server.cs or serverDefault.cs I just seen a whole lot of machine program coding not what you have already shown me...
At wits end, and I think I am going to go cry for a spell waiting for yall to get back to me
Try removing the "-serverprefs evoprefs.cs" altogether and rename the existing serverprefs.cs to serverprefs.cs.bak and then create a copy of evo_prefs.cs and rename it serverprefs.cs. The command parameter -serverprefs just allows you to specify other files, and this should basically do the same thing, just with a few more steps. :'(
#2: Delete serverprefs.cs.dso if it exists. I know you said that you deleted it. ;D
If you're using your gaming machine for this, honestly, don't, or use a separate installation for your server ( or for your game if you already did the evo modifications inside of it. :P
EDIT: Reinstall Tribes, then patch your server installation with this:
https://www.dropbox.com/s/bztp8afo6bqjgel/evo_admin_setup.exe
It's a setup I made that installs Evo Admin Mod 1.2.3b and optionally c. Then use the parameters provided above.