Renegades Mod Files are in here enjoy all Original files from renwerx.com
Whoohoo!! I found all the original Renegades Mod Files from the Original Renwerx.com Website. I was driving home and was thinking how can I find the origianl files from the Renegades Mod for Tribes 2. I was wonderering if anyone caches old websites including the files I know it was a real real slim chance. When I got home I searched and Bam I don't know how I found it but this service not only cashed the old Renwerx.com Website it also cached it's files. YES ALL Renegades Mod Files. I uploaded all of them to my Google drive so here you go I hope you all Enjoy this.
Following Files Listed Below Download All files zip https://drive.google.com/uc?id=0Bw2kTwAnwA__aFFDUlh5RmF6bGM&export=download
Server Files:
Renegades 2.1b Update Server
Renegades 2.0b Server EXE With Desktop Icons
Renegades 2.0b Server EXE No Desktop Icons
Renegades 2.0b LINUX Server
Renegades 2.0A Server EXE Without Desktop Icons
Renegades 2.0A Server EXE With Desktop Icons
Renegades 2.0A Server Linux
Renegades 2.0 Server EXE Without Desktop Icons
Renegades 2.0 Server EXE With Desktop Icons
Renegades 1.0A Server EXE
Renegades Client
Renegades Client Pack v4 Windows
Renegades Client Pack v4 Linux
Renegades Client Side Pack v093 Windows
Renegades Client Side Pack v093 Linux
Renegades Map Pack
TWL Final Pack
X2 Map Pack
Following Files Listed Below Download All files zip https://drive.google.com/uc?id=0Bw2kTwAnwA__aFFDUlh5RmF6bGM&export=download
Server Files:
Renegades 2.1b Update Server
Renegades 2.0b Server EXE With Desktop Icons
Renegades 2.0b Server EXE No Desktop Icons
Renegades 2.0b LINUX Server
Renegades 2.0A Server EXE Without Desktop Icons
Renegades 2.0A Server EXE With Desktop Icons
Renegades 2.0A Server Linux
Renegades 2.0 Server EXE Without Desktop Icons
Renegades 2.0 Server EXE With Desktop Icons
Renegades 1.0A Server EXE
Renegades Client
Renegades Client Pack v4 Windows
Renegades Client Pack v4 Linux
Renegades Client Side Pack v093 Windows
Renegades Client Side Pack v093 Linux
Renegades Map Pack
TWL Final Pack
X2 Map Pack
Comments
EDIT: Worked for me... connected and played a little.
They worked hard on the mod and deserve the credit. Lol the image you have of the site I remember making that page.
We've been trying to get a Renegades server going and got it all set up with Tricon but keep getting a UE 00559ce2 about 10 sec after the server has completed loading.
Did some digging and its a reference to something to do with networking...
here http://www.tribesnext.com/forum/index.php?topic=1715.0;prev_next=prev
and here https://www.tribesnext.com/forum/index.php?topic=3567.0
We've made sure dsos in base/classic were deleted, not renegades folder as specified. SetHighPerf(0), did the blank ChatGUI.cs thing, did the t2_lan_fix.cs thing, read all we can about it.
Made sure specific ports are indeed open.
We've run it in windows server 2016 and my linux vps with no luck.
Without digging too much has anyone experienced this or have any suggestion to a solution to this issue.
Im also attaching a wine dump of the error when it crashes in wine.
I haven't run it under Wine myself in years, and didn't have the same issue the last time I did, but the game has been known to have problems with TCP connections in Linux in the past -- I believe something a few people resorted to in working around it was just to disable the standard heartbeats and create a cron job to hit master.tribesnext.com/add/28000 every 15 minutes.
You shouldn't really be getting the same error under Windows unless it has no usable connection/nameservers.
edit: Of note, I just ran a fresh install on a clean VM with Ubuntu-16.04+Wine-3.0 and was able to get a server running without issue not having changed anything from the defaults.
What you're experiencing is a broken implementation in RenVerListQuery() looking up a domain name that doesn't exist: renwerx.com, resulting in the same failed response handling code being called. Given it's in DSO form, you'll need to either override the function, cancel the scheduled call, or probably even just blank out $VersionListUrl at some point after ren_functions.cs.dso loads. You can use a 0-timed schedule call in an autoexec script to have something run after all the other queued events.
Generally, the older that systems are, the more attractive "lies to children" approaches seem for keeping behavior sensible. You should probably be running things like T2 servers in virtualized sandboxes regardless at this point, because there are known code execution vulnerabilities reachable from the network message processing path. I wish there were better public tools for setting up these kinds of mirage sandboxes.
I was thinking about doing just that either by creating fake DNS entries or just buying the renwerx.com domain name from the current owner to give it an active A record again. Looks like the last owner was...well, what do you know? Nick Daum of Novanix, LLC fame. He was the founder of Plan 9, one of the oldest Renegades clans back in the day. So, would this work like I'm thinking it will?
I'm no scripter but this got it working with the functions you stated.
Lookups to nonexistent domains are known to crash under certain circumstances. I'd be curious about if the DSO files can be edited to have the string table references to the now-defunct domains to read 127.0.0.1 or localhost which might sidestep the problem without the need for weird hosting environments (I believe a connection refused response might not actually trigger the crash).
Though just stubbing out the problematic functions should be good enough. By the way, that patch script above could simply read:
If you're going to override serverCmdMissionStartPhase3Done, you should call parent before exiting which is why in this case it's probably better to stub the problematic function directly.
This works as well.
Katabatic will run fine with Renegades mod. I'm going to be testing different maps and adding the ones that don't UE to the servers rotation.
From your description -- assuming you're crashing on completing load of these maps -- my first guess (particularly if you have vertex lighting enabled) would be that it's related to the lighting pass and that the maps working for you have likely loaded cached versions... but it's hard to say what might be the root cause otherwise without digging into it. If it's consistently reproducible, and you note down the memory address reported in the error, it might be possible to say for sure why it's happening.