Graphics not quite so fluid
Before I posted this, I actually went through the 7 pages of support and discovered two posts regarding some 'stuttering' issues with Tribes2, mainly due to dual-core processors. I tried setting the cpu affinity to just one, but I'm geting the following issue:
When I play, if I go to turn my mouse quickly so as to do a 180, I'll get some choppy performance for a few seconds. This occurs occasionally at random points throughout the game as well.
When I played Tribes2 originally years ago, the machine I had at that time was able to handle it just fine with all settings on full (save for shadows which always killed my framerate). Now, years later I have the following system:
Intel Core2Duo 2.6GHz
5MBs DDR2 RAM
ATI Radeon 4870x2
24" widescreen monitor
So I set all my settings up to full, ran the game; choppyness as described above. I went in and disabled shadows and AF... same deal. I played around with it and eventually, I think I may have narrowed it down to the terrain texture detail (Setting it to halfway or below caused a big boost and the issue more or less went away.)
So my question is, is anyone else having choppy gameplay with higher-end systems?
When I play, if I go to turn my mouse quickly so as to do a 180, I'll get some choppy performance for a few seconds. This occurs occasionally at random points throughout the game as well.
When I played Tribes2 originally years ago, the machine I had at that time was able to handle it just fine with all settings on full (save for shadows which always killed my framerate). Now, years later I have the following system:
Intel Core2Duo 2.6GHz
5MBs DDR2 RAM
ATI Radeon 4870x2
24" widescreen monitor
So I set all my settings up to full, ran the game; choppyness as described above. I went in and disabled shadows and AF... same deal. I played around with it and eventually, I think I may have narrowed it down to the terrain texture detail (Setting it to halfway or below caused a big boost and the issue more or less went away.)
So my question is, is anyone else having choppy gameplay with higher-end systems?
Comments
Have you tried adjusting the video card setting in the ati driver control panel to enable or disable multithread support?
Joking aside, the main issue with "jumpiness" is proably the affinity. Or, if you run windowed mode, you're using software rendering which is slower (and thus choppier). The only other cause is likely something with the manner in which T2 handles its graphics rendering or some sillyness therein.
I haven't tried disabling multithreading on my card, no - though I just checked through the advanced view for the CCC and I can't find an option in there.
I'm going to try SeeSaw Pro and see how that works out for me.
Incidently, I did try OpenGL and it caused the entire game to flicker.
I disabled HT, no change. Everything is maxed out except for terrain texture detail, I have to keep that around halfway. My D3D frame rate is abysmal, so I'm running in OpenGL for now.
See here:
http://www.tribesnext.com/forum/index.php?topic=178.0
And you said you run a 4870x2?
Can you change or disable the sli or whatever ati calls sli? Crossfire?
I bet the prob is related to crossfire.
Anyway that's my setup, and it doesn't look like it's going to be changing anytime soon, only so much money to go around dude.
Either way it's gotta be some glitch in the ATI driver because I used to be able to run games like Far Cry/ Doom 3 on max settings. (I haven't played PC games for a while as you can tell.)
5MBs DDR2 RAM
ATI Radeon 4870x2
24" widescreen monitor"
My crossfire referrence was to the above from tribalbob. Your 800 should play t2 just fine, dunno why it's having issue. Is there a chance you can try another driver?
The game is definitely playable, just I have to turn the terrain textures down to about 75%. With the catalyst settings turned way up, I really only notice the texture difference when flying. I'd be willing to bet it's an ATI specific issue,
Like I said, I've learned my ATI lesson.
X800XL may well be at it's limit when attempting to smoothly render high detail terrain, with antialiasing on. Also, I am not 100% certain that the game isn't forcing CPU drawn shadows. The P4 3 Ghz was not far away from when this game came out, and has a crippled floating point performance.
If the hardware is sufficient, then you may have visual tearing or frame rate flux. solution to visual tearing and or fluctuations is to enable Vsynch, and triple bufflering. Not too sure if D3D is going to support these, however.
Try disabling shadows, using open GL with Vsynch on with triple buffering (forced in video card driver, CCC). Use low/no antialiasing, and stay at 1280x1024 rez-ish.
Just a few early steps to toggle, and see if any resolve the issue. from there, you can always try adding in a preferred option, unless that specific add on hurts.
Radeon 4850 Gigabyte 1GB OC edition
AMDX2 5200+ OC'ed to 2.85 GHz
8 GB Crucial Ballistix
Asus M3N series quad crossfire AMD 790 chipset
But, then, I am on the OTHER side of 2003 hardware. I think you simply have a limitation you are running into. Too high resolution, or a combination of just generally cranking everything up is going to reveal a CPU weakness, video processing limit, Vdeo RAM limit, or similar. If the video card isn't able to precache ALL of the highest res textures, then you are running 128/256 megs of memory and or eating it up with antialiasing and /or image resolution.
The reason I think its an ATI issue is that when I first got the game way back when, I was running a 2.4 Ghz P4 with a 128 MB Nvidia card, and I was able to run everything on high no problem.
The issues evidenced by P4 HT are expected to be resolved due to ongoing discovery and hugely improved pipelining, as well as massive cache sizes in the I7.
I just go AMD. Fast enough, without resorting to specialty tricks, and task optimizations that may hinder some less used areas.
One more thing that I forgot, I used to have an X300 128MB card, on the same computer with 512MB of memory. That was back when Tribes was still supported officially. I ran a 1280x1024 monitor back then, with everything on high, without any problems. I'm not saying my setup isn't outdated, but I really don't think that hardware specs are causing the issue.
I think it's something I'm gonna have to live with, it doesn't really hinder the experience too much, and no one seems to know what the issue is.
It was at 220, I tried 4096 (max?) and no change.
You'll have to check and write down a lot of resource allocations (or copy/paste), but you may discover some interesting information. Windows will not necessarily see these issues as actual conflicts, as it will virtualize the interrupts, etc, but the effects are still there. A program called PCI latency config can also help. usually, it is used to adjust PCI latency downward on video cards, to prevent bus monopolization. With PCI-E, I am pretty sure that only the non PCI-E devices are affected, however.
There a lot of tweaks for WinXP systems, and tuning that could simply be "off" in your current used version. Identical hardware seldom performs identical in XP, unless the software and OS are exactly identical....
As to the video problem, try running the game in 16bit color and see if that helps. But the terrain detail slider shouldn't really have much of an effect on a properly configured system and game. It may be drivers, it may be something else. Also, when the map loads, look around in all directions as the game hasn't loaded all the terrain textures into cache untill you call for it by looking in that direction.
EDIT: I've noticed that the bases in the map Sanctuary kill my frame rates. The game is smooth until I look at one of the bases while flying.
Is there a way to force precache of the textures?