Question on defaultGame.cs
I'm not sure exactly where this would go but it appears defaultGame.cs would be correct.
For example:
What's happening is when the map/mission changes the SuperSecretDeployable item is not being cleared and it shows as max number already being deployed even though being a new mission none have yet to be deployed.
Any ideas?
For example:
function DefaultGame::clearDeployableMaxes(%game) { $TeamDeployedCount[%i, SuperSecretDeployable] = 0; }
What's happening is when the map/mission changes the SuperSecretDeployable item is not being cleared and it shows as max number already being deployed even though being a new mission none have yet to be deployed.
Any ideas?
Comments
Also, is that your entire clearDeployableMaxes function? It should look more like this
[code]
function DefaultGame::clearDeployableMaxes(%game)
{
for(%i = 0; %i
Will follow up. Thanks!
Thanks