Heat Killer
Killin' you with fire
- person Heat Killer
- alternate_email justderb@iastate.edu
- perm_contact_calendar Member since
- today Last active (4 visits)
Comments
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Sadly, there is no way to share skins within the game, but most people have that 1.2 gb skins file from the-construct, so if your using one of those skins, chances are people will see it. If you have a custom skin you made, you and who ever has it will see the skin.
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Second this. You need the ability to spin around very fast. I've played with a controller and it is fun, but you'll probably get more deaths than kills...
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So many flame wars on the forums this week.... I ONLY HAVE ONE EXTINGUISHER!!
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More functionality? - Can be implemented thorugh mods (Which there are a lot out there) Better Graphics? - Cannot be implemented (Unless ported to another game engine, which would be illegal and against copyright since TribesNext does not own the title) Adaptability? - Don't know what you mean for this. How easy it is to…
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Bots are fixed. They use all the weapons (even mortars now). See here
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Friendly bump! Version 3.0 out!* Random vehicles (Should work with ANY mod) * Minimal bot support (They will use mortars if they have them) Check the first post to download!
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Have you checked your firewall? http://www.tribesnext.com/forum/index.php/topic,464.0.html Have you made an account before? When? Answer those, and it'll help us better help you. Thx
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Quick I'll get a extinguisher to put out the flames!!
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Yeah they stopped updating it cause they're tired of it being broken whenever and update is released.... sad though cause that was a really fun mod.
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robertom2002, he eats mods.
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YOU PLAY FREEZETAG!?!?! OMG OMG OMG HOW HAVE I NOT SEEN YOU!?!? EDIT: Also, http://steamcommunity.com/id/HeatKiller2
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Well, it will be moved if need be...
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Make sure you point the cd command to the correct dirrectory. 'cd' means change directory, which is like navigating to that folder using finder. "command not found" probably means you do not have wine installed ocrrectly
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This should be posted in the Competitions sub-forum...
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I've added vehicle randomization, and now doing bot support. Should be done soon (But I have finals for college coming up)...
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Physics my dear watson, physics
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If you are doing a LAN, and do not need to connect to any servers on the master list, just use -nologin on the Tribes2.exe shortcut. Or are you looking to connect to the master list and play? EDIT: For people to share to credentials, have them copy your gamedata/public.store and gamedata/private.store into their /gamedata/…
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Also, if any other problems arise: Read the FAQ
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This thread is old, and seeing as the original poster still only has 1 post, I almost possitive that the progress on this has been minimal... :(
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So... you killed Tribes lonesome!?!? For shame.... :P
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Oh Hai! (Even though I don't know you) Welcome back!! VGW
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Looking at the mod, it seems to be packaged in a .vl2 and there are no .dso distributed with it... so delete all .dso files in your mod folder.
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I'm guessing the last one doesn't work is the %x in the function header refers to 'memory1' while a %x in the %equation refers to 'memory2'. To have them work, you create a dummy node, making 'memory2' = 'memory1' or.... 'memory1' = 'memory2' I'm getting confuzzled....
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Sry to hear... what are the details with the unhandled exception? Have you search the address of the exception on the forums?
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Thanks for the directions to look! I'll be fixing the AI after I implement the random vehicle feature. Then after the AI, I'll be adding the blacklist...
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Oh Noez!! A double Post!! (Just cause they are about two different things) NEW VERSION OUT!! v2.1 Added:* Minor bug fixes * Hitting JACKPOT will not spawn you 'empty-handed' * Correctly tells where or not ammo stations are on/off * Deployable Stations now work with ammo-only option * Option to disable spawning with turret…
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That would've been funny as hell
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Both super admin/admin lists should work if you haven't modified any files from the original's (and have not modified any files from other mods). iSpawn is a nice tool that automatically restarts your server when you 'reset' it. When iSpawn starts, it will start the server up (which in turn opens a "command window" -…