Red Shifter
what
- person Red Shifter
- perm_contact_calendar Member since
- today Last active (1 visits)
Comments
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According to an IP I pulled off the EWo site, they still have an active server. 0/64 at 8:00 PM EST in the summer time, but not on a Friday. *bookmarks for later non-use* I can't find any IPs for Rebels servers, and I'm not about to install Bouncer just to get that worthless information.
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I use a bunch of joke loadouts, like Blaster/ELF/Lance, and when someone really pisses me off, Blaster/Laser/Lance. I used to have a Blaster only loadout, but they eventually got replaced by the above loadouts. I have at least 5 different Heavy loadouts.
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i can't find any servers running de_dust or ctf_2fort this game sucks
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I interpreted your question as "hey someone make me a script so i can do this on goon haven" and in that regard it is impossible. You can't write a script on the client side to overcome a hard limitation of the server code. You could sooner carry a cloak pack on a heavy.
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T1/Mario/TF2 voice packs
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You can't.
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Forcefields have their own physical zone that gets enabled/disabled based on whether the forcefield is up or down. If you just add a physical zone without bothering with the forcefield's own physical zone, results like that are to expected. The best way to do what you need is to use a script that overrides the forcefield's…
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Free Look allows you to change your perspective in third person view. You can look at the front of your armor, etc. It's built directly into Tribes 2.
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you should try this thing called "adding to the conversation"
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i rewrote my mutefags.cs to have a toggle
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If your goal is to just shut down turret control entirely, it should be way easier than all that, unless I'm forgetting something very important... function serverCmdControlObject(%client, %targetId){ commandToClient(%client, 'ControlObjectResponse', false, "object cannot be controlled.");} Also, use code tags to post…
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goon players don't love dynamix they love spamming stupid voice pack bullshit
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Released in 2001 after Dynamix was killed off by assholes Sierra/VUG. They didn't have the means to push the update, and assholes the people who made maps for the 25026 patch couldn't be bothered declined to do anything worthwhile add the Dynamix Final Pack when they were adding in hooks for their really stupid alternative…
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I doubt you can make it invisible based on distance. If you do make a mod like this, make sure the beacon is GREEN and not YELLOW.
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You don't know that. A mod writer could've just stolen your stuff and passed it off as their own.
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i will end you
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We can't even get people on Goon Haven to download maps that have been around for at least 6 years. What would be the use of bringing in Aerial Assault assets in the first place? Unless the game has a massive supply of taunts, I would let it be.
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Can you be more specific? There are multiple functions to output text to the console, a function to output the console to the file, and a heavily verbose function to show all the functions being called in the console.
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server admin should look at this thread
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Typing a /names command for #tribes will show you that this is false on the irc.arloria.net server.
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Have you checked IRC functions in Tribes 2? It has alphabetized lists of usernames.
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lolurrite
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vehvehvehvehvehvehvehvehvehvehvehvehvehvehvehvehvehvehvehvehvehveh wait, that's not a default in tribes 2
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The value of the $Host::BindAddress variable needs to be in quotations. $Host::BindAddress = 75.102.27.2; should be$Host::BindAddress = "75.102.27.2";
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Usually this happens if you have a bad custom map on the server, like one that uses a hyphen in its .mis file name. This causes a hyphenated variable to be dropped to the ServerPrefs.cs file, which in turn causes a syntax error when you try to run it and overwrites it.
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It sounds like an interesting take on CnH/Siege. I'm not sure it's a better concept than my Warfare gametype (which is round-based), but we'll cross that bridge when we get there. I was looking over the ZIP file and there are a few problems I noticed right off the bat: * You used Sandstorm as your testbed, and called it…
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fixed
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// #autoload// #name = GlobalMute// #author = Tim Tejsner// #warrior = Da_Timsta// #email = i removed this// #web = http://da-timsta.soo.dk/// #describtion = Mutes global chat on a keypress$GlobalMute = false;function GlobalToggle(%val){ if(%val) clientCmdBottomPrint("global text" SPC (($GlobalMute = !$GlobalMute) ?…
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IPX is so old school i used to use that in my dos games