darkzigger
- person darkzigger
- perm_contact_calendar Member since
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Comments
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some of the weapons are fun to toy around with, the mod has a bunch of good ideas and i jump into the server every once in a while to mess around (also cause the server is located in my country). playing against bots just gets boring after 5 mins though. its missing a grappling hook, not a T:V one but just a targeting…
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i want all of this: http://image.com.com/gamespot/images/screenshots/gs/action/tribes2/ectstribes_790screen028.jpg :/ T2 though, not AA
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http://www.chaingunned.org/sling/index.php should find them there, the farming one was posted in some topic below
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ok 4 new ones so far, i expected a few more but not everyones using the forum after all. not sure about the next step, activity means dedication, i dont see anything happen unless everyone is willing to be on irc. Perhaps we should create a new channel since half our our current users are only idling, once we know how many…
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i thought they have anti cheat in the works for the next release
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anyone have that blood eagle heavy standing on a lush terrain looking at the sky?
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we all should post about it on all the other forums we visit in the off topic section or something. but what video should we link people to? i found that this video has a bit of everything even though the vid inst very exciting and the intro is too long. any recomendations?
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you have put the .vl2 into your base folder right?
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try this http://www.speedyshare.com/365454978.html it works for me, if it doesnt then i have no idea. see if your disc and cg reticles have changed ingame, if they have, try to put your own mortar ret in there
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i say copy all original rets and put them into a vl2, then replace the ones you want, mortar..
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RET_mortor is correct. for example: mystuff.vl2/textures/gui/RET_mortor.png i found that the game doesnt like to load just one file, for my 2 changed reticles to work i had to put all the other, original reticles in my vl2 as well. i even have the bm8's in there, dont think you really need them but i just wanted to make…
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awesome, thanks a lot Red Shifter
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bumping this instead of making a new topic... im looking for a siple script that mutes all audio communications so that i can hear cloakers when im in the enemy base. the following script does almost what i want but it not only mutes the sound it also gets rid of the text in the chat which i want to keep. it also only…
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skill level doesnt matter, we are glad about every player :)
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lavo (lavoz ingame) is the admin. about 40 euro players hang out in t2.eu on qnet, you can find him there. we used to have base and cluster mixes on a daily basis about 2 months ago, since then not much has happened, only a bit of lak. we even had a base and a classic tourney set up but they failed just after a few games…
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that tribestool package looks interesting, thanks for the link. AVG went crazy on missionlighting.exe, Trojan horse Generic2.ZCY, could be false alarm, just mentioning..
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well whoever, a pack with player models and maybe more in max format was released but all the links i come across are dead
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does anyone have the .max model package which dynamix released?
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go file/new and choose 32bit, then you can import your png and export as bmp or whatever.. you can switch between texture and alpha at the bottom, unless you use "export all as", then it should export both anyway. actually i think you only need this tool to split the two, saving as png from GIMP once youre done should work…
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the alpha is used as specular and is the png together with the base texture, i havent found any tool or filter for photoshop that would let me split them except for a tool which im using for the gta series http://www.gtatools.com/filedb/action.php?action=file&id=16 you can import the png in there and then export the…
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would you mind packing all these cs files into a rar and uploading? i know that most are easy to find but some are not, for example i found tons of killstats scripts but no killcount..
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i find these 2 have made killing more fun, the first gives a popup left of your crosshair when you kill someone or when you get killed, each time displaying the other guys name, which can be useful cause filtermsg sometimes cant keep up and the second one plays the "ChaChing" sound whenever you kill someone, makes killing…
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i have one that works in windows if you prefer that. some model package was released by dynamix in max format, wasnt it?
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ive replaced that sound as a test but it seems to be your scripts, do you know what part of the script it is? it would be cool to have hitsounds working like in quake, so that even each cg hit does a little sound..
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okay, i tried again to seperate the hook code from the rest and thought it worked but in fact it was just the .dso which made it work. heres the script for only the hook, or at least i think this is all it needs: function CnHGame::startMatch( %game )function TargetingLaserImage::onFire(%data, %Player, %Slot){ if…
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i can try, who would these members be? :P also, the author of the map i got the script from posted: is Dev or Riatha still active? since it may be a good idea for me to try and ask the initial authors