Spawn armor, medium armor
This is not a thread to get it to change it, just a discussion about it.
Way back in the days of tribes 1 I used to play HaVoC mod alot. You would spawm in medium armor. Now lets say tribes and tribes 2 orginally started out in medium armor with the same 3 weapons as the default spawn armor. What would this change, how would it be fighting medium armors for the new spawn armor.
Medium armor in tribes 1 base was never used that much, light had the mobility, heavy had the mortar. Assualt Class (Medium) in tribes 2 is used much more, decent with the shield pack, used for farming. But would it be to powerful to spawn in because of what it can hold (deployable invens, turret barrels, rocket launcher) and its ability to survive a mortar, or to much of a disadvantage because of lose of mobility and jetting power, or just right....?
Your Thoughts?
Way back in the days of tribes 1 I used to play HaVoC mod alot. You would spawm in medium armor. Now lets say tribes and tribes 2 orginally started out in medium armor with the same 3 weapons as the default spawn armor. What would this change, how would it be fighting medium armors for the new spawn armor.
Medium armor in tribes 1 base was never used that much, light had the mobility, heavy had the mortar. Assualt Class (Medium) in tribes 2 is used much more, decent with the shield pack, used for farming. But would it be to powerful to spawn in because of what it can hold (deployable invens, turret barrels, rocket launcher) and its ability to survive a mortar, or to much of a disadvantage because of lose of mobility and jetting power, or just right....?
Your Thoughts?
Comments
In Tribes 2, it would basically mean you have to hit up a permanent station rather than just going to a deployed station. This is a massive waste of time.
Also, 3 heavies in a gen room can be a pain, but in a small game that is 20 - 50% of the other team that is sitting around, not capping, and not defending. Just don't waste 20 - 50% of your own team trying to get them out.