Ninja-Xr

This is a new thread as I now have a version ready to be played and tested with 90%(I think) of the annoying bugs in Ninja-X fixed by my rebuild.

I will upload it but there appears to be a problem. Anyways this is the list of what is done;

==========Armors==========
Ninja - Passive Jammed - Not Tested
Scout
Sniper
Assault
Predator
Engineer - No Beacon Yet
Field Engineer - Removed Until Beacon Is Ready
Specialist - Using Temp Energy Beacon
Juggernaut
Defender

======-Beacons/Touch======
Ninja - Tested
Ninja - On Not Tested
Scout - Applies Not Tested
Scout - On Not Tested
Sniper - Tested
Assault - Tested
Predator - Tested
Predator - On Not Tested
Engineer - No Beacon Yet
Field Engineer - No Beacon Yet
Specialist - Energy Booster - Tested
Juggernaut - Tested
Defender - Sheild Extra Time - Tested

==========Packs===========
Small Forcefield - Tested
Large Forcefield - Tested
Small Slowfield - Tested
Large Slowfield - Tested
Blastwall - Tested
Platform - Tested
Base Turret - Tested
Mini-Sat - Tested
Jumppad - Not Working Removed Until Working
Shockfield - Deploys OK, Slows OK, Wont Shock
Phase Pack - Tested
Disguise Pack - Tested
Nanotech Pack - Tested

=========Weapons==========
Energy Cannon - Tested
Energy Pistol - Tested
Pulse Rifle - Tested
Tractor Gun - Tested
Tesla Accelerator - Tested
Laser Chaingun - Tested
Hackgun - Tested
Engineer Tool - Tested
DartRifle - Tested
Flayer - Tested
Sniper Rifle - Tested
Railgun - Tested
Shotgun - Tested
SSGScatterpack - Tested
Stinger - Tested
Ultra Stormhammer - Tested
Vulcan - Tested
Shockgun - Tested
EMP Grenade - Tested
Laser Chaingun - Tested
Incendiary Mortar - Tested
Flame Thrower - Tested

=========Vehicles=========
Not Currently Added Stock Only
Enabled Light Armors to ride Gravcycle
Enabled Scout/Sniper/Assault/Engineer to pilot all aircraft and Beowulf



==========================
========Left To Do========
==========================

==========Armors==========
Build a damage profile for each armor and balance speed and energy accordingly.
Set starting weapons/packs/beacons/mines/grenades.

======-Beacons/Touch======
Engineer - To use Shockfield Beacons.
Field Engineer - Cannot remember Beacon.
Specialist - To use Hack Gun as Beacon.
Defender - To use EMP Beacon.

==========Packs===========
Air Sheild.
Telegate.
Cluster Pack.
Drone.
Kamikaze Pack.
Det-Pack.
Fix Shockfield.
Laser Trip Mines.
Laser Turret - max of (set number) turrets. Made of a mix of laser and pulse turrets.

=========Weapons==========
EMP Launcher.
Desert Eagle.
Thermal Flux Cannon.
Razor.
Flayer Gun to ignor sheilds.

=========Vehicles=========
Build Wraith.
Build Interceptor.
Build Shrike with missiles and bombs.

Comments

  • 4Tr3x, that version is now up and running on the server, have not had time to actually log in and play around with it though.

    It's up for any Ninja vets that want to take a look, maybe help test a few things and help us gauge how close we are getting to the original NinjaMod.
  • edited July 2009
    Fixed;
    1) Jumppad - Works.
    2) Shockfield - Fully tested and working correctly.
    3) Starting Items - Set.
    4) Sniper Beacon - Set to its own inventory amount and decrements correctly when destroyed.
    5) Ordered Weapons, Packs & Grenades alphabetically.
  • Lots of things are missing, you have the original to go by which works.
  • I dunno... just seems to me that there's too many specialized armors going on. Then again this is from the guy that likes the idea of an engineer specific armor....
  • It has lots missing and the origional does work but it has ALOT of issues. You cannot exit the game and every now and then I find selecting the armors sends me to desktop :P

    It am adding to it weekly but you must understand this will take time on my own and help is needed to be honest crash. If you could sort the damage profiles and armor speeds and energy balances and the odd packs (got a couple more ready soon) and weapons (only 5 weapons missing should get that to 4 soon though)...

    But I need people to want to play it as well...
  • edited July 2009
    Problem with uploading it here. Its only 2.18mb.

    Ninja-Xr BETA 1.3

    I did want to get the Airfield up before but I noticed the EMP Grenade Issue.

    BETA 1.3
    - Det-Pack Added - Tested.
    - Pulse Turret Added - Tested.
    - Stock turrets removed. Only using Small Laser & Pulse.
    - Fixed EMP Grenade error which stopped you using it(made somewhere in the creation of BETA 1.2).


    BETA 1.2
    - Telepad - Remodeled & Tested.
    - New turrets can now be added to the Deployable Base Turret.
    - Small Laser Turret - Tested.
    - Mini-Sat named correctly.
    - Fixed Nanotech Pack.
    - Fixed Disguise Pack.
    - Fixed Phase Pack.


    BETA 1.1
    - Jumppad - Tested OK.
    - Shockfield - Tested OK.
    - Starting Items - Set.
    - Sniper Beacon - Set to its own inventory amount and decrements correctly when destroyed.
    - Ordered Weapons, Packs & Grenades alphabetically..
  • Nice work, things are coming together fast!

    Couple things I noticed, you probably already know about them, somebody might even have mentioned them in previous posts so just ignore any duplicate reports.

    Laser Chaingun fires one round, then clicks like it's empty.
    Specialist Cluster Charge doesn't seem to do any damage (or very little)
    Flamethrower is more likely to kill the owner than anyone else (you catch fire if you aren't moving fast when you fire it)

    Seperately, once we get most everything back to original, I think it would be a nice addition to let the Ninja Phase in the direction he's facing, rather than just forward. You could then go through horizontal forcefields (like the one in the Remote Tower on Katabatic. But definitely, let's fix everything before we go making changes.
  • I know about the cluster charge(thourght I removed it while I was fixing it :P). I have tried the Laser Chaingun when I first added it and it was fine so will look into that. The flame thrower is odd as well as I never seemed to have an issue with it but will look at it.

    Keep the bugs coming only way to fix them is to know about them :)

    Oh I know about the teleport where the other pad wont explode when the first is dead.
  • edited July 2009
    Ninja-Xr BETA 1.4 this version has many fixes and a couple of new weapons.


    BETA 1.4
    - Ammo Pack now works with new ammo.
    - Engineer medic touch feature added.
    - Laser Chaingun requires Energy Pack to work just like in NinjaMOD.
    - Hackgun only hacks target for 2 minutes + upto 2 more minutes at random.
    - Disguise Pack can be used multiple times now.
    - Incendiary Mortar flame pool works and lasts for 6 seconds.
    - Smoke Grenade Added - Tested.
    - C4 Grenade Added - Tested.
    - Dual SMG's Added - Tested.
    - Removed Defender until EMP beacon is ready.
    - Removed Clustercharge until fixed.


    BETA 1.3
    - Det-Pack Added - Tested.
    - Pulse Turret Added - Tested.
    - Stock turrets removed. Only using Small Laser & Pulse.
    - Fixed EMP Grenade error which stopped you using it(made somewhere in the creation of BETA 1.2).


    BETA 1.2
    - Telepad - Remodeled & Tested.
    - New turrets can now be added to the Deployable Base Turret.
    - Small Laser Turret - Tested.
    - Mini-Sat named correctly.
    - Fixed Nanotech Pack.
    - Fixed Disguise Pack.
    - Fixed Phase Pack.


    BETA 1.1
    - Jumppad - Tested OK.
    - Shockfield - Tested OK.
    - Starting Items - Set.
    - Sniper Beacon - Set to its own inventory amount and decrements correctly when destroyed.
    - Ordered Weapons, Packs & Grenades alphabetically.
  • Working on BETA 1.5 which will have the Wraith and Interceptor complete but will need there damage profile and speed/maneuverability tweeking, but this can easily be done on later versions which we will work out during testing. **Complete**

    I will hopefully have the Shrike complete as well, atleast it will have the rockets but hope to sort the bombs as well.

    All other vehicles will be stock.

    This may not be done for 2 weeks though as I am on holiday start of August so let me know of any faults you find in the BETA 1.4 ASAP so I can fix them.
  • Finally got a working EMP beacon for the Defender. No effects but it does the job for now. Should be ready for BETA 1.6 if not BETA 1.5.
  • I don't know how the modding of tribes2 works, but i do have *some* coding experience so if you want some help try giving me a shout, i guess i could help you with the simple things.
  • Thanks woob, 4Tr3x is on vacation atm, but when he's back I'm sure he'll appreciate the help. I can't code for squat, so I'm trying to help in other ways.

    Speaking of, I discovered a Tribes 2 group on Facebook with 320+ users, which inspired me to create a NinjaMod group, to kinda centralize discussions and give us more of a homebase. If you (or anyone reading this) is interested in joining, please feel free, just look us up on Facebook, or PM me and I'll assist. I'm still working on an actual website for NinjaMod too, which will include a spiffy little guide for anyone to help them pickup the nuances of Ninja, (not that I think it's all that hard to learn in the first place).

    Separately, I'm working two angles on a more powerful server with an awesome connection (one is 4xT1's and the other is a partial DS3), and we may end up with both, so we'll probably have two enterprise class servers online in the near future.

    Lastly, 4Tr3x, let me know when you're back. Wanted to discuss making the new weapons look noticeably different from the stock weapons (like the Flayer Gun) to make it easier to distinguish them, and also thought it would be good to display a "Tips/Description" window when switching to a weapon in game. I saw another mod that did that, and think it's a good idea to help baby ninjas. :)
  • Am back now(well at work) will be busy for the next few nights but will sort a night I am free to talk(Sunday or Tuesday maybe?)...

    Also Woob yes I would be greatful of the help and will send you a PM later with the basics on what we are trying to get the mod to do(basically remake NinjaMOD, but not exact with fixes and additions also minor removals to make it better).
  • I hate to be the bearer of bad news, but have you looked at the server populations lately? There were maybe 45 people across all servers, all night.

    I'm worried that we might not have anybody to play the mod once it's done... :'(
  • Hmmm...

    Will do a bit more on it then and see where we stand...

    I have sent Vash and yourself the full code as BETA 1.5 stands ATM basically it has the Wraith and Interceptor (removed Shrike changed it to Interceptor) those are the only changes from 1.4.

    If we dont get more people on any of the servers it may be time to stop but will open all the code for everyone if that happens or pass it to someone else(will still help with it)...
  • The populations have dropped even more, I think. I say, the only way to complete this mod quickly and in fact possibly keep Tribes 2/Next from going under, is to release all the data open source, and I encourage all other mods to do so too. So what if nobody else is releasing their source code... that's the whole point!: BE DIFFERENT, DO WHAT'S RIGHT, DO WHAT'S GOOD FOR THE GAME. Don't be like everyone else... I've always hated that sentiment... The majority is not right (look at presidential votes, just to start with).

    This game is about fun, not trying to show off who makes the most popular mod (glamor in a sense), it's not even a competition to make better mods anymore, simply cuz they don't exist. It's a cooperation among those who want to see this game survive now.... it's a fight for our COMBINED survival.... to finally have a game that's TRULY FUN again, unlike all the recent CRAP games released, since the original game, that you have to pay tons for.

    The economy is going down as it is, and games are only bound to get worse from now on. This is our last chance to try to preserve something good. If we don't release the source code, all our work will have been for nothing. If it STILL fails afterwords, then so be it, that's the end of it, but at least we TRIED. Maybe in a long while, someone might try to revive the game and will find this mod, complete and well done because it was open source.

    So please, I urge you and all other mods to release all mod source code in its entirety, for the sake of Tribes 2, for the sake of fun itself! I say to even try to put it to a vote, although even that I don't see the point for.

    I also suggest we start hosting the mod as incomplete as it is... it has enough features at the moment that it will still be very fun, I think. It seems the Airfield you gave me is quite tricky to fix, simply because of the lack of information in terms of what the variables with trig functions refer to. It'll be a while so go ahead with it as it is, but it would help with others helping out.
  • What's up guys? Fourtrax?? How's life?

    Did you update the mod that I made (Ninja-X) or just make your own? Cool to see that ninjamod is still alive in some ways. Hit me up on msn - nverwoerd at gmail dot com if you ever set up a server and I'll play with you all.
  • i love you guys.

    :)
  • Didn't even know you guys were still around. I was 13 when I was playing ninjamod and now I'm 21. I'm pyschokillers friend and that random john7o guy on msn. I shall add one more to your population
  • Last time I checked, tribes 1 still had quite a few people online.
    Actually, tribes 2 consistently has a few hundred people online, from what I've seen.
  • Hello friends. Nice to see some familiar names around here.
  • they keep banning people so the game is having a slow death.
  • they keep banning people so the game is having a slow death.
    Please explain, in pain-staking detail if possible...
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