Is there a way to bind voices to a key?
As topic says: Is there a way to bind voices to a key. I knew a pack I had before had a few sounds (like the pain sounds) in the Key bindings menu, and you had to assign a key. I'm looking for a way to bind whatever I want from the huge Osiris voice pack to any key I want, instead of having to use the standard Menu (You know, "V" and then whatever else)
Comments
What does it bind?
Also, which voidsay do you recommend? There's 3 on chainggunned, and 1 on Tribaloutpost http://www.tribaloutpost.com/search/results/query:voidsay
// #autoload // #name = NoMoreFuckingGlobalPileOfFuckingShite // #author = ilys // #warrior = ilys // #category = ilys' Scripts package NoMoreFuckingGlobalPileOfFuckingShite { function clientCmdCannedChatMessage(%sender, %msgString, %name, %string, %keys, %voiceTag, %pitch) { %msg = detag( %msgString ); if (getSubStr(%msg,0,1) $= "\c4") return; parent::clientCmdCannedChatMessage(%sender, %msgString, %name, %string, %keys, %voiceTag, %pitch); } function clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) { %msg = detag( %msgString ); if (getSubStr(%msg,0,1) $= "\c4") return; parent::clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10); } }; activatePackage(NoMoreFuckingGlobalPileOfFuckingShite);