No heartbeat
Well, i have had a server running for a while and all of a sudden it just kept saying "Local" time and not sending heartbeats at all... I thought maybe tricon had something to do with it... (luckily i had backups of my original files that were untouched that got this server up and running) So i extracted to new folder, updated with latest tribesnext patch, tried running server with tricon, no go... still no heartbeat. Made a new copy of tribes(deleting old and starting fresh again) removed tricon from all prefs and everything, set in my mod and it still would not send a heartbeat request... So I thought hmm... maybe its my router, completely bypassed direct to modem... it has no firewall or anything, direct access, no change... reload again, update, use base dedicated, still would not send heartbeat request... am i doing something wrong? Being that i used base items and got nowhere, its not my serverprefs... or anything else that i know of that has to do with the mod... any ideas?
Comments
Check your networking? Any app trying to stop the server from net access?
If your using another wireless router like people do with Xfinity, you need to:
Modem - Port forward your router -> Router - Port forward your Computer-> Computer -
Check your firewall and any scripts that could cause an issue
Regardless of the successful completion of the request, it will always tell you that the heartbeat is being sent unless you have specifically set it not to.
If the connection is not being attempted at all, there are only a few things it would mean in normal scenarios:
- The package is unable to overload the required function. This is likely due to a conflicting third-party script or mod.
- The server is running in offline (-nologin) mode.
- The patch is incorrectly installed and T2csri.vl2 is not in your "base" directory.
- $pref::Net::DisplayOnMaster (clientPrefs.cs) is set to "Never"
Because you've mentioned running Tricon, the most likely scenario is a conflict, or error in the package management system due to the multitude of packages used by the script. I would recommend using a different server administration solution if you need one.
Edit: Also, installing the patch while the game server is running will absolutely not have any effect in your favour, considering the only scripts involved are loaded into memory when the server starts.