Exterior Terrain is very jumpy and just odd...

I was having a UE problem on start up so i switched to D3D and was able to join servers, but now the exterior terrain is very jumpy and just unplayable. I'm running windows XP SP3, intelM 2GHz Single Core processor, 2G Ram, NVidia Quadro FX Go 1400. Any Ideas?

Comments

  • Jumpy?

    Check the "Terrain Detail" slider under Graphics (I think). If I remember right, that slider controls how accurate the displayed terrain is to the actual height map the further you get from the player, most probably by modulating the number of polygons used to render the terrain. Without a wireframe view I can't confirm this, but would make the most sense to me, as low-poly terrain would be theoretically easier to render for the same view distance.
  • tribes2.jpg

    A screenshot to maybe clear things up. Its only the outdoor ground textures that are like this as well. Also the clear/white spots are constantly jumping around so its pretty impossible to play.
  • Oooookay, that is not what I was thinking of...

    First thing that comes to mind is a graphics card problem, specifically in handling of D3D.
    Was OpenGL the cause of your startup UEs? Have latest drivers?
  • The OpenGL was what was causing the UE's and i probably don't have the latest drivers, not really sure how to get them and such.
  • Drivers for Nvidia are here: http://www.nvidia.com/Download/index.aspx?lang=en-us
    Alternately, Google search "Quadro FX Go1400 drivers". Something has to pop up somewhere.
  • There doesn't seem to be any driver updates for it so i must have the latest.
  • NVM I found a driver update but i'm not sure what to do with it. Its asking me to unzip it to a file that doesn't exist and asks if i want to create it. Will this thing update it automatically or something??
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