Tribes 2 audio/sound noise/popping/static issues

Greetings! Anytime a sound effect occurs in-game, it is coupled with noise/static. This could be something in the lobby like hovering over a GUI button, or an in-game voice comment, or a generic weapon or explosion.

I have a "vanilla" install using Tribes2Config_1.6.1.exe. The only fix attempt I have tried is replacing the dsound.dll in C:\Dynamix\Tribes2\GameData with the latest version from https://www.indirectsound.com (this changed dsound.dll from 0.15 to 0.19), but that had no effect.

I will reply to this comment with some diagnostic logs as they can be quite big. Thanks again for any help you can provide!

Comments

  • DSOUND.LOG contents:


    [[============================================================]]
    This file is created every time that IndirectSound is loaded
    [[============================================================]]

    IndirectSound was loaded dynamically by a call to LoadLibrary()
    The IndirectSound library being loaded is located at C:\Dynamix\Tribes2\GameData\DSOUND.DLL
    Version -- 0.19
    The process loading IndirectSound is located at C:\Dynamix\Tribes2\GameData\Tribes2.exe
    Product Name -- Tribes2 Launcher Application
    Product Version -- 0, 25034, 0, 0
    File Description -- Tribes2 Launcher MFC Application
    File Version -- 0, 25034, 0, 0
    Initializing User Settings
    Loaded Local User Settings file: C:\Dynamix\Tribes2\GameData\dsound.ini
    hardwareBufferCount: 128
    128 hardware-accelerated buffers will be emulated
    eax1: false
    EAX 1.0 support will be disabled
    eax2: false
    EAX 2.0 support will be disabled
    surroundPanning: "constantPower"
    3D sounds will be positioned in speakers using constant power (-3 dB) panning
    maxFrequencyRatio: 2
    Sounds can be played up to 2 times faster than their original frequency
    (pitch can be raised 2 times higher)
    monoSourceBehavior: "center"
    2D sounds with mono sources will play out of the front center speaker if it exists
    and the front left and right speakers otherwise
    disabled3dBehavior: "2D"
    3D sounds with disabled processing will play out of the same speakers that they would if they were 2D
    earlyStopFadeOutTime: 0 [DEFAULT]
    By default sounds that are stopped before they are finished will stop playing immediately
    nearDistanceToStartNormalizing: 0.083
    3D sounds will gradually be normalized in all speakers when they are located 0.083 world units or closer to the listener
    speedOfSound: 343.5
    Doppler shift will be calculated with a reference speed of sound of 343.5 meters per second
    milesCompatibility: false [DEFAULT]
    Miles Sound System compatibility mode is disabled by default
    Failed to create the XAudio2 interface
    Failed to load the XAudio2 Library
    The new instance of IDirectSound didn't successfully initialize
    IndirectSound is being unloaded because the process is terminating
  • DXDIAG output:

    System Information
    Time of this report: 9/1/2019, 11:41:18
    Machine name: GRANITE
    Machine Id: {7C132A22-48B5-4EBE-9CEF-0C6A30C8348D}
    Operating System: Windows 10 Home 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
    Language: English (Regional Setting: English)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: AB350N-Gaming WIFI
    BIOS: F22 (type: UEFI)
    Processor: AMD Ryzen 3 2200G with Radeon Vega Graphics (4 CPUs), ~3.5GHz
    Memory: 16384MB RAM
    Available OS Memory: 15304MB RAM
    Page File: 6340MB used, 11268MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 12
    DX Setup Parameters: Not found
    User DPI Setting: 96 DPI (100 percent)
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    Miracast: Available, with HDCP
    Microsoft Graphics Hybrid: Not Supported
    DirectX Database Version: Unknown
    DxDiag Version: 10.00.18362.0267 64bit Unicode

    DxDiag Notes
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Sound Tab 3: No problems found.
    Input Tab: No problems found.

    DirectX Debug Levels
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    Display Devices
    Card name: AMD Radeon(TM) Vega 8 Graphics
    Manufacturer: Advanced Micro Devices, Inc.
    Chip type: AMD Radeon Graphics Processor (0x15DD)
    DAC type: Internal DAC(400MHz)
    Device Type: Full Device (POST)
    Device Key: Enum\PCI\VEN_1002&DEV_15DD&SUBSYS_D0001458&REV_C8
    Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
    Device Problem Code: No Problem
    Driver Problem Code: Unknown
    Display Memory: 8662 MB
    Dedicated Memory: 1009 MB
    Shared Memory: 7652 MB
    Current Mode: 1920 x 1080 (32 bit) (59Hz)
    HDR Support: Not Supported
    Display Topology: Internal
    Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
    Color Primaries: Red(0.640625,0.337891), Green(0.310547,0.619141), Blue(0.159180,0.058594), White Point(0.313477,0.329102)
    Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
    Monitor Name: Generic PnP Monitor
    Monitor Model: ASUS VS247
    Monitor Id: ACI249A
    Native Mode: 1920 x 1080(p) (60.000Hz)
    Output Type: HDMI
    Monitor Capabilities: HDR Not Supported
    Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
    Advanced Color: Not Supported
    Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\c0329634.inf_amd64_7412a25aa969363f\B329655\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0329634.inf_amd64_7412a25aa969363f\B329655\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0329634.inf_amd64_7412a25aa969363f\B329655\aticfx64.dll,C:\WINDOWS\System32\DriverStore\FileRepository\c0329634.inf_amd64_7412a25aa969363f\B329655\amdxc64.dll
    Driver File Version: 24.20.11020.0002 (English)
    Driver Version: 24.20.11020.2
    DDI Version: 12
    Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
    Driver Model: WDDM 2.4
    Graphics Preemption: DMA
    Compute Preemption: DMA
    Miracast: Not Supported by Graphics driver
    Detachable GPU: No
    Hybrid Graphics GPU: Integrated
    Power P-states: Not Supported
    Virtualization: Paravirtualization
    Block List: No Blocks
    Catalog Attributes: Universal:False Declarative:False
    Driver Attributes: Final Retail
    Driver Date/Size: 5/28/2018 8:00:00 PM, 2051720 bytes
    WHQL Logo'd: Yes
    WHQL Date Stamp: Unknown
    Device Identifier: {D7B71EE2-569D-11CF-EA77-0CDB73C2D535}
    Vendor ID: 0x1002
    Device ID: 0x15DD
    SubSys ID: 0xD0001458
    Revision ID: 0x00C8
    Driver Strong Name: oem22.inf:cb0ae4144c9b55ce:ati2mtag_RavenAM4DS:24.20.11020.2:pci\ven_1002&dev_15dd&subsys_d0001458&rev_c8
    Rank Of Driver: 00D10000
    Video Accel: Unknown
    DXVA2 Modes: DXVA2_ModeMPEG2_VLD DXVA2_ModeMPEG2_IDCT DXVA2_ModeH264_VLD_NoFGT DXVA2_ModeHEVC_VLD_Main DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT DXVA2_ModeH264_VLD_Stereo_NoFGT DXVA2_ModeVC1_VLD DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC DXVA2_ModeHEVC_VLD_Main10 DXVA2_ModeVP9_VLD_Profile0 DXVA2_ModeVP9_VLD_10bit_Profile2
    Deinterlace Caps: n/a
    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    MPO MaxPlanes: 2
    MPO Caps: ROTATION,VERTICAL_FLIP,HORIZONTAL_FLIP,YUV,BILINEAR,STRETCH_YUV,HDR (MPO3)
    MPO Stretch: 16.000X - 0.250X
    MPO Media Hints: rotation, resizing, colorspace Conversion
    MPO Formats: NV12,420_OPAQUE
    PanelFitter Caps: ROTATION,VERTICAL_FLIP,HORIZONTAL_FLIP,YUV,BILINEAR,STRETCH_YUV,HDR (MPO3)
    PanelFitter Stretch: 16.000X - 0.250X
  • DXDIAG output, continued:


    Sound Devices
    Description: Speakers (Realtek(R) Audio)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_1458A182&REV_1000
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.8447 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 5/15/2018 12:00:00 AM, 6228424 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No

    Description: 1 - ASUS VS247 (AMD High Definition Audio Device)
    Default Sound Playback: No
    Default Voice Playback: No
    Hardware ID: HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1007
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: AtihdWT6.sys
    Driver Version: 10.00.0001.0006 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 11/16/2017 12:00:00 AM, 111112 bytes
    Other Files:
    Driver Provider: Advanced Micro Devices
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No

    Description: Realtek Digital Output (Realtek(R) Audio)
    Default Sound Playback: No
    Default Voice Playback: No
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_1220&SUBSYS_1458A182&REV_1000
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RTKVHD64.sys
    Driver Version: 6.00.0001.8447 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: Yes
    Date and Size: 5/15/2018 12:00:00 AM, 6228424 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No
  • Not going to share the whole DXDIAG output, but I did note this part seemed relevant:



    Diagnostics

    Windows Error Reporting:
    +++ WER0 +++:
    Fault bucket 2051831963589056992, type 1
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Tribes2.exe
    P2: 0.25034.0.0
    P3: 3dc05b85
    P4: msvcrt.dll
    P5: 7.0.18362.1
    P6: 58bec60c
    P7: c0000005
    P8: 000891ea
    P9:
    P10:


    +++ WER1 +++:
    Fault bucket 621084478, type 1
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Tribes2.exe
    P2: 0.25034.0.0
    P3: 3dc05b85
    P4: Tribes2.exe
    P5: 0.25034.0.0
    P6: 3dc05b85
    P7: c0000005
    P8: 00159ce2
    P9:
    P10:


    +++ WER2 +++:
    Fault bucket 621084478, type 1
    Event Name: APPCRASH
    Response: Not available
    Cab Id: 0

    Problem signature:
    P1: Tribes2.exe
    P2: 0.25034.0.0
    P3: 3dc05b85
    P4: Tribes2.exe
    P5: 0.25034.0.0
    P6: 3dc05b85
    P7: c0000005
    P8: 00159ce2
    P9:
    P10:
  • Lastly, below is my clientprefs.cs:

    $pref::AcceptedEULA = 1;
    $pref::Audio::activeDriver = "Miles";
    $pref::Audio::captureGainScale = "1";
    $pref::Audio::channels = 2;
    $pref::Audio::decodingMask = 1;
    $pref::Audio::drivers = "Miles";
    $pref::Audio::effectsVolume = "0.473684";
    $pref::Audio::enableVoiceCapture = "0";
    $pref::Audio::encodingLevel = 0;
    $pref::Audio::environmentEnabled = "0";
    $pref::Audio::forceMaxDistanceUpdate = 0;
    $pref::Audio::frequency = "22050";
    $pref::Audio::guiVolume = "0.561404";
    $pref::Audio::masterVolume = "0.385965";
    $pref::Audio::microphoneEnabled = "1";
    $pref::Audio::musicEnabled = "0";
    $pref::Audio::musicVolume = "0.8";
    $pref::Audio::provider = "Miles Fast 2D Positional Audio";
    $pref::Audio::radioVolume = "0.763158";
    $pref::Audio::sampleBits = 16;
    $pref::audio::speakerType = "2 Speakers";
    $pref::Audio::voiceChannels = 2;
    $pref::Audio::voiceVolume = "1";
    $pref::borlaK::t1voice = "5";
    $pref::chatHudLength = 1;
    $pref::Classic::ignoreTeamDestroyMessages = 0;
    $pref::Classic::playerHitSound = 1;
    $pref::Classic::playerHitWav = "~wfx/weapons/cg_hard4.wav";
    $pref::Classic::vehicleHitSound = 1;
    $pref::Classic::vehicleHitWav = "~wfx/weapons/mine_switch.wav";
    $pref::Classic::wasteRepairKit = 0;
    $pref::CloudsOn = "1";
    $pref::currentChatMenu = "defaultChatMenu";
    $pref::Decal::decalTimeout = "5000";
    $pref::Decal::maxNumDecals = "256";
    $pref::decalsOn = "1";
    $pref::DioPackHUD::Enabled = 1;
    $pref::DioPackHUD::KillJets = "1";
    $pref::DioPackHUD::PostJetPack = "0";
    $pref::DioPackHUD::TextHUD = "0";
    $pref::Editor::visibleDistance = "2100";
    $pref::Email::Column0 = 30;
    $pref::Email::Column1 = 250;
    $pref::Email::Column2 = 250;
    $pref::Email::Column3 = 150;
    $pref::Email::ComposeWindowExtent = "500 408";
    $pref::Email::ComposeWindowPos = "74 32";
    $pref::Email::SortColumnKey = "3";
    $pref::Email::SortInc = "0";
    $pref::enableBadWordFilter = "0";
    $pref::environmentMaps = "1";
    $pref::FavCurrentList = "0";
    $pref::FavCurrentSelect = "1";
    $pref::FavNames0 = "SCOUT ASSASSIN";
    $pref::FavNames1 = "SCOUT SNIPER";
    $pref::FavNames10 = "SENSOR JAMMER";
    $pref::FavNames11 = "AMMO/CONC";
    $pref::FavNames12 = "BOMBER T/G";
    $pref::FavNames13 = "CHASER";
    $pref::FavNames14 = "FORWARD ASSAULT";
    $pref::FavNames15 = "AMMO ASSAULT";
    $pref::FavNames16 = "DECOY";
    $pref::FavNames17 = "BLASTER";
    $pref::FavNames18 = "FLAG DEFENDER";
    $pref::FavNames19 = "LAK";
    $pref::FavNames2 = "SCOUT DEFENSE";
    $pref::FavNames3 = "ASSAULT SPIDER";
    $pref::FavNames4 = "ASSAULT DEPLOYER";
    $pref::FavNames5 = "ASSAULT LANDSPIK";
    $pref::FavNames6 = "SHIELD";
    $pref::FavNames7 = "JUGGERNAUT OFFENSE";
    $pref::FavNames8 = "JUGGERNAUT DEPLOYER";
    $pref::FavNames9 = "REPAIR";
    $pref::Favorite0 = "armor\tScout\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tGrenade Launcher\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite1 = "armor\tScout\tweapon\tLaser Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite10 = "armor\tScout\tweapon\tShocklance\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tpack\tSensor Jammer Pack\tgrenade\tConcussion Grenade\tMine\tMine";
    $pref::Favorite11 = "Armor\tScout\tweapon\tBlaster\tweapon\tPlasma Rifle\tweapon\tShocklance\tpack\tAmmunition Pack\tgrenade\tConcussion Grenade\tMine\tEMPTY";
    $pref::Favorite12 = "armor\tJuggernaut\tweapon\tChaingun\tweapon\tShocklance\tweapon\tGrenade Launcher\tweapon\tFusion Mortar\tweapon\tMissile Launcher\tpack\tRepair Pack\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite13 = "Armor\tScout\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tELF Projector\tpack\tEnergy Pack\tgrenade\tConcussion Grenade\tMine\tMine";
    $pref::Favorite14 = "Armor\tAssault\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite15 = "Armor\tAssault\tweapon\tMissile Launcher\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tPlasma Rifle\tpack\tAmmunition Pack\tgrenade\tGrenade\tMine\tMine";
    $pref::Favorite16 = "armor\tScout\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tpack\tSensor Jammer Pack\tGrenade\tWhiteout Grenade\tMine\tMine";
    $pref::Favorite17 = "Armor\tScout\tweapon\tBlaster\tweapon\tShocklance\tweapon\tSpinfusor\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite18 = "armor\tJuggernaut\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tFusion Mortar\tweapon\tPlasma Rifle\tweapon\tChaingun\tpack\tShield Pack\tGrenade\tGrenade\tMine\tMine";
    $pref::Favorite19 = "armor\tScout\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tweapon\tShocklance\tpack\tEnergy Pack\tgrenade\tGrenade\tMine\tMine";
    $pref::Favorite2 = "Armor\tScout\tweapon\tSpinfusor\tweapon\tPlasma Rifle\tweapon\tShocklance\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite3 = "Armor\tAssault\tweapon\tPlasma Rifle\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tweapon\tMissile Launcher\tpack\tSpider Clamp Turret\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite4 = "armor\tAssault\tweapon\tPlasma Rifle\tweapon\tGrenade Launcher\tweapon\tSpinfusor\tweapon\tMissile Launcher\tpack\tInventory Station\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite5 = "Armor\tAssault\tweapon\tChaingun\tweapon\tSpinfusor\tweapon\tMissile Launcher\tweapon\tELF Projector\tpack\tLandspike Turret\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite6 = "Armor\tScout\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tGrenade Launcher\tpack\tShield Pack\tgrenade\tConcussion Grenade\tMine\tMine";
    $pref::Favorite7 = "armor\tJuggernaut\tweapon\tSpinfusor\tweapon\tChaingun\tweapon\tGrenade Launcher\tweapon\tMissile Launcher\tweapon\tFusion Mortar\tpack\tEnergy Pack\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Favorite8 = "armor\tJuggernaut\tweapon\tChaingun\tweapon\tMissile Launcher\tweapon\tFusion Mortar\tweapon\tSpinfusor\tweapon\tGrenade Launcher\tpack\tInventory Station\tgrenade\tConcussion Grenade\tMine\tMine";
    $pref::Favorite9 = "Armor\tAssault\tweapon\tGrenade Launcher\tweapon\tMissile Launcher\tweapon\tSpinfusor\tweapon\tChaingun\tpack\tRepair Pack\tgrenade\tFlare Grenade\tMine\tMine";
    $pref::Forum::CacheSize = 100;
    $pref::Forum::Column0 = 290;
    $pref::Forum::Column1 = 265;
    $pref::Forum::Column2 = 159;
    $pref::Forum::PostWindowExtent = "500 408";
    $pref::Forum::PostWindowPos = "69 32";
    $Pref::GMW_VoicePopupprev = "0";
    $pref::HudMessageLogSize = 40;
    $pref::ignoreTeamRepairMessages = "1";
    $Pref::IMChatHudLength = 4;
    $pref::Input::ActiveConfig = "CustomConfig";
    $pref::Input::JoystickEnabled = "0";
    $pref::Input::KeyboardEnabled = "1";
    $pref::Input::KeyboardTurnSpeed = 0.1;
    $pref::Input::LinkMouseSensitivity = "1";
    $pref::Input::MouseEnabled = "0";
    $pref::Interior::detailAdjust = "1";
    $pref::Interior::DynamicLights = "1";
    $pref::Interior::DynamicLightsClipPix = "0";
    $pref::Interior::DynamicLightsFadePix = "0";
    $pref::Interior::LightUpdatePeriod = "66";
    $pref::Interior::lockArrays = "1";
    $pref::interior::showdetailmaps = 0;
    $pref::Interior::ShowEnvironmentMaps = "1";
    $pref::Interior::TexturedFog = "1";
    $pref::Interior::VertexLighting = "0";
    $pref::IRC::AwayMessage = "I\'m busy";
    $pref::IRC::Channels = "#lastgasp";
    $pref::IRC::Highlight = "1";
    $pref::IRC::PartMessage = "Leaving";
    $pref::IRC::Port = "6667";
    $pref::IRC::QuitMessage = "Leaving";
    $pref::IRC::Server = "irc.arloria.net";
    $pref::IRCClient::autoreconnect = 1;
    $pref::IRCClient::awaymsg = "Don\'t be alarmed. I\'m going to step away from my computer.";
    $pref::IRCClient::banmsg = "You, and three generations of your offspring, are banned from this channel.";
    $pref::IRCClient::hostmsg = "left to host a game.";
    $pref::IRCClient::kickmsg = "Alright, you\'re outta here!";
    $pref::IRCClient::server = "198.74.38.141";
    $pref::IRCClient::serverport = 6668;
    $pref::IRCClient::showJoin = 1;
    $pref::IRCClient::showjoinleave = 1;
    $pref::IRCClient::showLeave = 1;
    $pref::Lobby::Column1 = "173";
    $pref::Lobby::Column2 = "75";
    $pref::Lobby::Column3 = "73";
    $pref::Lobby::Column4 = "52";
    $pref::Lobby::Column5 = 50;
    $pref::Lobby::SortColumnKey = "1";
    $pref::Lobby::SortInc = "1";
    $pref::ma7MatchStart::on = "0";
    $pref::NavGraph::drawIndoor = "1";
    $pref::NavGraph::drawJetEdges = "1";
    $pref::NavGraph::drawOutdoor = "1";
    $pref::Net::CheckEmail = "0";
    $pref::Net::DisconnectChat = "1";
    $pref::Net::DisplayOnMaster = "Always";
    $pref::Net::graphFields = 43;
    $pref::Net::lagThreshold = "400";
    $pref::Net::PacketRateToClient = "32";
    $pref::Net::PacketRateToServer = "32";
    $pref::Net::PacketSize = "450";
    $pref::Net::Preset = "4";
    $pref::Net::RegionMask = "1";
    $pref::Net::simPacketLoss = 0;
    $pref::Net::simPing = 60;
    $pref::News::PostWindowExtent = "470 396";
    $pref::News::PostWindowPos = "85 39";
    $pref::NumCloudLayers = "1";
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  • Offhand, this sounds like the effect you'd experience if you're using an abnormally low bitrate or sample rate in your audio settings (it'll be particularly prevalent if you switch the game to use 8-bit sound) — ideally, for it to sound *as intended*, you'll want both the in-game settings and your audio device to be set to default shared mode output to the 16-bit/44KHz audio format.

    If it's still not working with the game set as high as it can go, can you check if it has the same result with indirectsound removed, and changing you default output device to another (e.g. through hdmi for a tv/monitor or via a different audio jack)? It's possible the configuration on one of these things is altering the format or conflicting in some way.
  • You might try setting to 16b 44k sound and see if that helps, otherwise a different sound driver or even sound card might be in order.
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