[PREVIEW] QOL Fixes Update

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  • edited September 13

    Miles crashed trying to do sample rate conversion on a wave file – possibly a file with incorrect headers, but I've played every sound included with the game without seeing a problem. A wave format with 32-bit samples could cause this, or just a corrupt/partial file on disk.

    Interestingly though this part of the Miles mixer code doesn't actually get used for most gameplay sounds anymore specifically because it has issues processing ADPCM samples. It should only still be in use in looping environmental emitters and microphone playback. Do you remember what map this was on to see if it was an issue with one of the files used for its background audio?

    It's possible to remove use of this resampler entirely in a later update if it still has issues.

  • @Krash

    There is a specific issue that some of us have experienced where the game will "stutter" when zooming. The issue can be described as:

    1) Press the zoom key

    2) Brief stutter, where the game freezes (half a second at most)

    3) Then everything continues fine.


    I would generally say that this is occurring once per zoom for a specific direction. For example, if I face a specific direction, and I zoom + stutter, and then I go back to normal view, and then I immediately press zoom again without moving, I will not stutter again. In other words, it's like the game has to take time to briefly load something. However, once loaded, everything is okay.

    However, the moment you move again or face another direction, you'll stutter again when zooming. I also feel this is more impactful with maps with a larger viewing distance.

    All of the above said, after experimenting with various settings, I believe I narrowed it down to the Textures => Terrain Texture Detail slider. If I put the slider all the way to the right for the max value, then I experience the above issue. However, if I move the slider slightly to the left, then the zoom issue completely disappears. I attached a screenshot with my setting. I'd make a recording, but it'd be impossible to tell when I'm actually pressing the zoom key.

    At least two other people were experiencing this same issue, and making this adjustment seems to have fixed it for them as well.



  • edited September 14

    Oh, that's mipmap generation on dozens of baked terrain sector tiles being generated and selected all in the same frame. It wasn't meant to be left on, I was tuning the detail scaling while writing the new terrain renderer.

    If you have a modern gpu you can try enableHybridTerrain(1); for now to bypass the OG baked texture blending and do the composition realtime on the GPU.

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