Noobish Question.
Can't believe Tribes is BACK!
First off I think I spent most of my time with Tribes 1. Are there any real important keys to gameplay that differ from Tribes 1 to Tribes 2?
Next, alot of the games I end up plying in have a enemy heavy wrecking havoc on our generators. I know the generators or very important. My question is this. If the generators goes down and all the inventory station go down how the heck can you repair you generators if no one can grab a repair kit? Are you just screwed?
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First off I think I spent most of my time with Tribes 1. Are there any real important keys to gameplay that differ from Tribes 1 to Tribes 2?
Next, alot of the games I end up plying in have a enemy heavy wrecking havoc on our generators. I know the generators or very important. My question is this. If the generators goes down and all the inventory station go down how the heck can you repair you generators if no one can grab a repair kit? Are you just screwed?
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Comments
Alternately, if someone had a remote invo up, you could get the pack from there.
Takes a bit of exploration to find the packs on certain base structures, but I'm certain there's always at least one on every map.
For all the maps coming to mind (which admittedly isn't much right now), the packs are somewhere relatively close to the gens.
also why do people not use the targeting laser more? it seems so useful for taking out targets that just sit in the hills and just rain the pain down.
also when using the cloak pack. do sensors pick you up or not?
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I do like the idea of if you spot a sniper, and aren't equipped to counter-snipe, shine the laser in their eyes as a gesture of "yes, I see you, and I'll kick your ass if you don't run". Saw someone do that to me one night before they ran inside to gear up for counter-sniping.
I don't think pulse sensors (standard on bases) pick up cloakers, but deployed motion sensors (the little red and blue ones) will. Cloakers are visible by footprints (depends on texture, I guess), little dust clouds kicked up by footprints (most visible on ice maps), and if the cloaker a) runs out of energy to power the pack, b) shoots, or c) takes damage.
I'm going to go one step farther and say that anyone who is capable and just paints at anything(other than a legitimate target painting run) needs to step it up a notch and actually do something about it.
The sensor jammer pack is one of the most understimated tools. A tailgunner with one can effectively make a bomber invisible to missiles.
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And that's why all TGs should be equipped with sensor jammers, or an ammo pack and have the bombardier get the sensor jammer (for passive effect?)
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Hand-held missiles can still fire at jammed targets. It only makes you invisible to turrets (unless deployable cameras detect you) and removes your IFF. Passive effect SJ doesn't contribute to the bomber.
Some tailgunners use ammo packs but I prefer they use SJ's. Good TG's use them to avoid shrikes from sweeping them on radar.
You can see people sensor jamming with cameras in classic.
Also there is a way to not kick up dust when cloaking but I'll never tell. And no it does not involve hacks/scripts.
there's plenty of ways to cloak intelligently. Running right up to my face isn't one of them and I'm not cheating when I see you mr. "this is like tf2 in the future!"
You make it sound so simple.