Modders - .DTS shape files, how do I open them?
I'm experimenting with creating a mod, obviously it would need a client-side but I want to see how much I can change, textures, weapons, sounds, etc. I found the shape files for all the weapons/buildings/structures/etc, but how do I open them? I have 3ds max 7, is there a converter of some sort? Thanks.
Comments
http://www.mediafire.com/download.php?jzlnjzmdhty
Actually, thats very helpful so I can use them as a reference. I can't find an importer anywhere, but I can find exporters. Thanks!
EDIT: Question: So how do I actually use this? Do I have to open it on the console? Cause I have no idea how to do that.
Yeah I found it a little earlier, its just the GUI skin I have kinda hid the button, and my resolution is huge so it was even harder to see. Thanks for the link! Very useful.
some model package was released by dynamix in max format, wasnt it?
It says this assumes it is a standard "vanilla" Torque uses, not 3rd party resources. Is tribes included in this standard "vanilla" category?