4TR3X
- person 4TR3X
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Comments
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The thing is the version Crash has cannot be fixed as we dont have the origional code. That Ninja-X has only a few fixes from the last Ninja-X release. I have now added most of the weapons from Ninja-X (the ones that work) to make the version of Ninja-X which can actually be fixed as there are shortcuts placed everywhere…
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Nah no point. Its the playable version of Ninja-X everythin in there should work now. I got the walls stacking ok on the new version now have edited the list.
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Also the file format for Tribes 2 is .cs when the game is played there are complied files called .dso just delete these and continue modding(it will need to be done each time). Also a good idea to send it out as .dso files so people cannot screw with it, unless ya want them to :P
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The Ninja-X is just until I get this other version ready. They have built it very different and so its taking me ages to do anything. This is what I have done on the new version I am building now; Armors/Packs/Weapons/Vehicles Added or Modified ========================== ==========Armors==========…
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I should have the weapons and packs added to the rebuilt Ninja-X by end tomorrow. Hopefully it will be rebuilt and most of the issues taken away by Friday. What code you mean from Cheese crash? Also the NinjaMOD server is up...
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Sorry bout the breakdown in files jus download them all and run the part 1 file... It has the Assault fix and certain vehicle mods... I fixed the forcefield issue with a fix pitfall used on placing the walls anywhere, so I should get all the fully working packs on and assigned to the armors today and all the weapons…
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Ninja-X
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Its ok I found the fix in the advancedmod tutorials... Stupid me decided to skip the start where it tells you additional functions and only read the part about adding them... Seems that was another of Ninja-X's issues I found :P
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I beleive the issue is with it not being able to be placed indoors. Anyone know how to fix this?
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I have been working on completely redoing Ninja-X, simply because it seems to be setup very odd and not in standard ways. Without Mos and Rambo who made it first it will be a long an complicated task... I have already created all the armors and added beacons to most and tested them. I can add all the weapons from Ninja-X…
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Yeah England dead centre... Same here with the coding which is why it takes me a while to do anything even simple stuff like fix the boost on the Assault... LOL... I got a mate who has finished College and got the next few weeks spare who I am gonna try and help out later, same chap who might have the tutorial... Oh and I…
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Think I will jump on tonight bout 9ish GMT if anyones up for it? If you want to help Atmos I have a short list what I think needs to be fixed for the first (new) release version Also I am leaving the developed by Mosfos and Rambo's revenge in the title screen as they started the new mod and will add spawned from NinjaMOD…
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I just fixed the speed booster for the assault armour, will leave the defender armour out for a while until I sort the EMP burst... Over the next few days I will sort the vehicles like old NinjaMOD as best I can and release the final version of Ninja-X which can be hosted perminant... But for you who have downloaded it…
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Here is the latest version of Ninja-X... Cannot find the server. Also why is it NinjaMOD doesnt work from the installer but it works from Crashes version and another I found on my comp (again no pred beacon)... Oh yeah just PM me for the password...
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I will give this a test tonight. Got mashed last night so will post the new mod tonight.
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I will upload Ninja-X tonight with my version. I will set a password on the rar file and send as a message to you.
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I will look over that version ya got crash and update with my own changes. Been away the weekend but should have some time the next few days... Just had a look... Is that NinjaMOD or Ninja-X? I could never get NinjaMOD to work(thats why I been working on Ninja-X again.
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Crash or EvilCheese I have a slightly updated version of Ninja-X I have been working on an off with its about 80% like old from what I remember and just needs a couple a major changes/fixes (extra armours and fixing the beacons on a couple) but mostly minor changes/fixes to balance and fix weapons (examples: incendary…
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As above. But to start with the switch simply goto your start menu -> programs -> dynamix then the tribes2 startup icon you use simply right click goto properties and change the Start in section to have the -mod then apply and start that up.
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Its Ninja-X...
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Well I know know NinjaMod aint gonna work, unless someone has a special version :P Anyways I have been working on Ninja-X. I am changing it so it is as close to NinjaMod as I can get it. Main things left to do; Alter the Interceptor so its guns are like NinjaMod. Alter Shrike so its missiles are like NinjaMod. Add…
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Yeah... Just throught I will change the shortcut the patch installs see if that works. Only thing is when I host it I can see the server and its ruleset is NinjaMOD but its just classic. Have logged on to other mods and played them fine. Quick question has anyone managed to get this running yet? As I hav just noticed the…
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Just checking if this the newest version of Tribes 2 or is it the version before because NinjaMod wont run on the latest patch from Dynamix :s
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Done that mate... Even reinstalled Tribes and NinjaMod(to a dif directory, C:\Program Files(x86)\Dynamix\Tribes2 was then first used standard C:\Dynamix\Tribes2) no joy... I ran the DSO removal tool and searched for all and removed them...
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All ready... Tried again a few times still cannot get it workin. Only runs classic...
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Tried running a NinjaMod server last night but doesnt seem to be working, its just playing a classic server. I installed the NinjaMod 6.3 Beta and run the Dedicated Server then connected to it(was classic). Then tried the Non-Dedicated and connected(still classic). Any ideas Crash? If I can get this sorted I will host from…
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Jus gettin it meself... Oh this is _APEX_