Blakhart
- person Blakhart
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Changing vid card drivers: 1 uninstall vid card driver in normal mode - not safe mode 2 when sys reboots force safe mode (F8) and run driver cleaner and registry cleaner, reboot 3 install new driver in normal mode then reboot 4 change desktop res and so on, play a game or two to check performance 5 reboot once more 6 heat…
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That's an odd one. Off the top o me head, it's due the windowed mode. Why are you running in window mode? But window mode shouldn't be causing grief. In client prefs make sure that 960x600 is listed as the res you want to use. $pref::Video::resolution = "960 600 32"; give that a shot, but window mode is all sorts of evil…
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Something to try is changing the vid card drivers, the g80 core vid cards by nvidia, of wich yours is one no matter what anyone says, has an issue in certain games where the system freezes in game for a few secs. I would try the latest driver, something in the 200 range as these should have the fixes for this issue. If…
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Hi What is the video card and vid card driver version?
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//BaseRape.cs//www.tricon2.com//{NQP!}Qingfunction checkBaseRapePlayers(){ %count = clientgroup.getcount(); for(%i = 0; %i < %count; %i++) if(Clientgroup.getobject(%i).team > 0) %num++; echo(""); //don't ask. if(%num >= $Tricon::BaseRapeModMinPlayers) return true;}function baseRapeModAnnounce(%client){ if(getsimtime() -…
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lol im no wizard, im a +12 elf mage! no really you need to look at the tricon code base, open it up (i use tribal ide) and do a search for the function or package that controls the rape if you just wanted to splice it into base you could make it a script, and have it called when it should with callbacks spliced into…
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Hi! If you look inside tricon you should be able to see where that is done and copy that method as a script.
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what vid card do u run?
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thats really keen!
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heres one: http://www.techspot.com/tweaks/tribes2/tribes-3.shtml but i run all sliders full right save for gamma
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i meant user account on the local host, not at websites
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vaporware
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next time you install drivers run a driver cleaner afterwards http://downloads.guru3d.com/download.php?det=745 the dso deleter usualy runs at shutdown so the next time you play t2 it starts with fresh dsos
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that could be so, and also explains the horrible performance with the 2.5, p4s need all the cache they can get because their long pipeline makes cache misses (and likely context switches) very costly - the core 2 architecture is indeed a fine cpu and much more efficient/powerfull than a p4 to see this p4 cache threshing…
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do you have a dso deleter? if not get one, and go in and delete all dsos found before you fire the game up again also, if 5.11 keeps ueing, go back to 5.12 and live with it
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markymark has a 3rd nipple r u markymark? do u have a funky bunch?
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yeah disable texture compression in the game settings, and run the game resolution at the monitors native resolution or the monitor will have to interpolate the resolution to whatever it is you selected and that is always a bad thing - if you have an lcd the 5.12 cat based driver should work, but my fav for the r300 core…
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for r300 core radeons (9500, 9600, 9700, 9800 and derivatives) you want the 5.11 cat driver and no higher if t2 is what you want to optimise the system for, all later drivers offer trouble in t2 if you have a dual core cpu or a cpu with ht enable thread optimisation in the cat driver disable _all_ antialiasing as ati…
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emphasis on "idles"
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i know of no script for 3p ret, but the head is exatly where the ret would be i wonder if enabling or disabling vsynch would help in the diziness issue?
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no matter what engine you use, the netcode better be torque or whatever they call it today
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that is an issue t2 has always had apprently, at least for some systems
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i want my x minutes back
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for experimentations sake, you can go into bios and disable cache temporarily to see how horribly a cpu is hindered without cache just remember to go back and enable it afterwards all cache is is memory, very fast localy stored memory to keep instructions and often needed data close to the cpu, inside it actually with…
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messageall("kryand so seksay");
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uncompress scripts.vl2 and all will be revealed
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the 1.6 has 512kb cache, the faster one has 256 256 hasnt been enough since 1999 cache makes a huge diff this is a perfect example of how more cache but a slower cpu can be faster or smoother running than a faster core with less cache
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what ip are you trying to connect to?
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how much cache does each cpu have?
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15 should make for an excellent game, for an example of how more players does not equal more fun look to goons