Eolk
- person Eolk
- alternate_email gurrbyx@theeolk@gmail.com
- perm_contact_calendar Member since
- today Last active (0 visits)
Comments
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Lagg_Alot attempted to fix it in some of his AI maps. Not sure if his fix actually works, as it says "still testing" in the code comments.
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It has a lot more than REV Mod.
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I notice in other games, bullets seem to "round corners", especially in source games like Team Fortress 2 and whatever. It's probably just an engine thing. For the vote bar thing, those tend to "de-sync" with the server sometimes. This occasionally happened to me before and after the patch. As Thyth said, it's not possible…
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Most virus program mistake the TribesNext patch as a virus. As long as you download from here, you should be able to safely ignore it.
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http://www.tribesnext.com/forum/index.php?topic=759.0 Checks master servers and auth servers.
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Don't tell me you're just going to give up like that. There is an FAQ in case you haven't checked it out: http://www.tribesnext.com/forum/index.php?topic=464.0. Also, you can join us on IRC (see the bottom of the page) so we can help you.
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Most spammers who use annoying voicepacks I mute using something called "mutefags.cs". Mutes the null-string exploit so you don't have annoying noises going on. I'll post it later if you guys want. Using a script to mine-disc is quite lame (some do exist, and they shoot right when you disc, they don't aim for you). Most…
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Are you running the shortcuts provided with the mod?
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Delete all DSOs in your base folder. Ninja mod I think is a DSO mod, so, don't bother deleting DSOs from there.
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Let's not be hostile, please. Stay on-topic!
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I heard they were getting competition back up again on TWL. Yeah, Tribes 2 is still active.
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Ninja mod was an awesome mod. End of story. :P I think that it's one of those mods that has so much stuff, you'd have to play it in order to experience it.
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Well, skiing into the enemy base at mach-speed does have it's advantages. You can usually slip in without many people seeing and knock them down (or at least stagger them). With a havoc, everyone sees you coming and braces for your impact. Sometimes, the sheer chaos will let you slip through their grip, though.
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It does get tough if you're the lone judge of a dispute and you want to be fair. Some people are naturals at it, while others aren't. It isn't always just a guy who decided to tk a few people. Sometimes, you have two established members in a dispute who both have a point. So yeah, it can get hard sometimes.
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I'll be sure to have a client-side mapping contest sometime in the future. :)
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Delete all your DSOs from your base and construction folder (except for the ones in do_not_delete) and try again.
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I'd like to see some new maps with new concepts submitted for the mapping contest. ;)
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This means you do not have any construction maps. Download them at http://www.rawr32.net/.
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Most UEs you get in-game now are associated to tanks exploding.
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I think I know some guys who'd enjoy your server.
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I think a lot of people underestimate the power of the sensor jammer. I use it especially when base-raping, because I can usually slip in without getting hit with all the annoying spider clamp turrets, take out the generators, and hide in a dark spot and camp. There are times when it's been more effective than a cloak…
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Shhh... that's a secret. ;)
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Needs work. Also, don't we already... have a logo?
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Hopefully, some pilot-ejector code will be implemented soon. Until then, you'll have to deal...
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Yeah... hehe... wonder what I was thinking when I posted that. When you wear a sensor jammer, you are (usually) passively jammed always (depending on the mod). This jam has the same effects as a cloak pack. When the pack is enabled, you get the full jamming effects.
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Your IFF never shows up, even if the sensor jammer pack isn't activated. It will show up if not activated and you come into range of a motion sensor, though.