Phantom139
Mod Developer/PGD Creator
- person Phantom139
- perm_contact_calendar Member since
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Comments
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There is a lovely flag the game provides called the canControl flag.
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I find it funny that around the time I start making mods that have centralized F2 Menu Functioning, everyone takes off with that idea. Anyways, It looks good, I'll give it a go sometime.
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Or play my variant of CCM, Total Warfare Mod, which some idiot here thought was GTW... http://www.the-construct.net/forums/showthread.php?t=1283
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I can kind of see an error. where is the relation between %CPClip and $Clip?
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Never thought of doing it that way, Thanks, I'll use a clean copy to run my server.
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I'm completely ignoring your idiotic comment keen. I am well aware of that.. I already fixed this, just forgot to mention that I did.
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Well.... not YET anyways.. *cough* look at the development Road map *cough*
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what functions were each of these in? You did not mention them for some of your code.
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I host the main server every once in a while, but will be more frequent once beta 1.3 is complete. I'm still looking for a good host who can host it more often. I don't have any IRC channels.
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what the hell? TWM is not GTW. Its my modified version of Combat construction Mod which adds a new ranking system, more vehicles, weapons, and zombie types.
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Beta 1.2 will be released before the building importer. You can get it here: http://www.the-construct.net/forums/attachment.php?attachmentid=3210
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IFF Tags as they are called are declared in the armor datablock. throw your graphic into the /gui/ folder of your mod, set the appropriate name to match your file and BAM! there you go. hudImageNameFriendly[0] = "gui/hud_playertriangle"; hudImageNameEnemy[0] = "gui/hud_playertriangle_enemy"; hudRenderModulated[0] = true;…
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or you could listen to keen and do it the exact same way I did it. Look for the check that sees if the turret's sensor group matches your own. add a %turret.canFireAtAll var to your turret, and then call it from there.
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Hud modifications.
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Still, I like thyth's general concept of staying away from further datablock usage. So, I will still work on getting it to work that way.
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Doing it without usage of getDatablock() seems hard to do, if not impossible. Maybe I should have a peek at the RPG mod's mana system, because the mana system is pretty much what I am trying to accomplish, only, doing it differently. Edit: I'm wondering, when I do figure this out, will the energy bar be modified to fit the…
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40 lines, rofl. function DoPowersStuff(%client, %type) { if(%type $= "") { %type = 0; } if(!isObject(%client.player) || %client.player.getState() $= "dead") { return; } //first spawn of the player if(%type == 0) { %client.player.getDatablock().maxEnergy = (100 + ($PowerSave::Level[%client.guid] * 4));…
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I looked at that and laughed. You obviously cannot sight down a joke. Classic is fun, but I have a preference for mods. as for the retard part, grow up kid, That only makes YOU look like the dumb one. I'll stop by the server sometime though.
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ewww classic :)
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who the fuck do you think you are? Geez, lets just bash the people who gave you this patch. If it wasn't for them, you wouldn't be here right now. I suggest changing your attitude towards people who actually spend their time in giving you what you wanted. especially the whole "I apologize for their unacceptable behavior.…
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kicking bots still causes odd errors, as in, they remain in the CC, and eventually it says they switch to observer, and thus, spam the getPing() function from ScoreHud.cs or whatever that is.
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Mine :) We still have alot of work to do on this one, but, give it time. It's going to be loads of fun soon...
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lol, nice to see you too...
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Beta 1.1 released, you can grab it here: http://www.the-construct.net/forums/attachment.php?attachmentid=2927
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there are plans for an autoupdater in the future.
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More players would definitely be nice. Yeah, the bots are only alpha right now. they basically do a quick scan, check their ammo, and attack. I will eventually add these bot classes: Defense, Constructor, and Hunter. Oh, and I think you should come on the server, the building system has had an entire remake. and It's alot…
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C&C Tiberium Conflict Beta 1.0 Enjoy! http://www.the-construct.net/forums/attachment.php?attachmentid=2864
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yeah, I'm up for it. I'll be working on C&C Mod. But I can still give pointers out and debug code. And even code some things where needed.
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You do know that with proper scripting of this, you could have it place WP's on every player in the server.
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And, Here is alpha 8 We are officially in the beta stage now,