Thyth · Apotheosis Incarnate
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Run: wine start file.lnk You can also run Tribes2.exe with the -nologin command line flag (for solo and lan) or -online command line flag (for online mode). E.g.: wine Tribes2.exe -nologin If you're playing offline, you don't need to install the TribesNext patch.
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I've tested this a few months ago on mac OS Sierra (on a 2014 MBA) with Wine 1.8.5 from Homebrew, and it works fine. Follow the instructions here: http://www.tribesnext.com/forum/index.php?topic=2095.0 Everything installed by Wine will be in under the .wine directory in your user's home directory. If you're not using the…
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Both parts (a and b) of step 4 described in that post are required: outbound access on 80/TCP, and inbound access on 28000/UDP -- or whatever port you the game to serve on. The list server will try handshaking with the T2 server on that UDP port to make sure it is reachable to clients over the internet. The error message…
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Or you can follow my original instructions sticked in this support forum: http://www.tribesnext.com/forum/index.php?topic=2095.0 I would also recommend downloading the Linux tweaked version of TribesNext directly from us (in that thread), just to avoid any potential hazards from 3rd party hosting. Additionally, I've…
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TribalWar shut down their IRC server yesterday (without giving anyone a heads up). I've created a new #tribesnext channel on QuakeNet (irc.quakenet.org) to replace the one on TribalWar. irc://irc.quakenet.org/tribesnext
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Migration to KVM is complete, and VMs are back online. All TribesNext services should be operational at this time.
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I would discourage the creation and sharing of account credentials in that way, exactly because they get inevitably abused and banned (and then are not useful to anyone). Likewise, I discourage self-replies on the forum, and have pruned some. If you have additional information to add to a post, use the edit button. No…
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Systems should now be back online.
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I managed to track down the issue, but, I'm not yet sure how to fix it. I've also been traveling recently, so, I haven't been able to run tests to see if ideas I have to fix it work. On the plus side, it looks like the amount of data damage looks pretty low. I might be able to spend some time on it this week, but, I can't…
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Systems are back online as of 11:30 PM Pacific time.
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See FAQ: http://www.tribesnext.com/forum/index.php?topic=466.0
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Glad to see someone using the JSONP capabilities of the API to implement a browser client that runs totally in the user's web browser, instead of reflecting off another server.
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Interesting. In almost all situations I can think of, you'll want to use the version with w=1 -- I'm not actually sure when you would ever want to use w=0. You can use homogeneous coordinate vectors (X, Y, Z, and W) with a 4x4 transformation matrix to concisely express an arbitrary set of rotation, transformation, and…
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You might try setting scale to "0 0 0", but selectively disabling collision on objects that are already mounted is tricky. You might be able to make it work by mounting a muzzlepoint shaped object in the target slot on the player object, and then mounting the turret to the muzzlepoint object. I think collision checks stop…
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T2 RPC channel is guaranteed delivery, in-order, for both commandToClient and commandToServer. Just because it's a UDP transport doesn't mean that there's no transport reliability (w.r.t. lost packets and ordering) -- just that any transport reliability is the responsibility of the higher level protocol. It's typical for…
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Services are back up now.
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You could use an invisible projectile to generate the sound and update it on a less frequent basis. Or likewise use some other kind of object class that has an ambient sound attribute that still allows adjusting velocity. I know the vehicle classes have such an attribute. There have been a few different creative uses of…
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There are a few clever tricks you can use to work around these limitations. For linear projectiles (e.g. the spinfusor disk), you can scale the initial direction vector. It's "supposed" to be a unit vector, but if you adjust that vector magnitude, the effective velocity will be scaled by that magnitude. You typically need…
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I'm currently making some more network changes to improve stability of the services. Downtime should be considerably smaller once a set of DNS records propagate over the next few hours.
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Server isn't on a stable IP address right now, so I periodically need to adjust the DNS records for the account and browser systems. There may be occasional lapses in connectivity until the box gets moved into the final data center. I've made some changes to allow more quickly updating DNS (switched record time to live to…
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Authentication pointer has been updated. Account creation should now be working... for real, this time.
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I've signed a new authentication pointer file and sent it to Krash for loading at the location where Tribes 2 looks for it. For now, it's only possible to retrieve previously created accounts. Once that file is in place, this issue should be resolved automatically. I'll post once the new pointer is uploaded.
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Oops. This looks like an issue with the way I configured network forwarding to the new server. Working on it.
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Finally online. Account server is back up for account creation and retrieval -- though it may be a little slow/flaky. Clan tags and browser systems should be reachable within the next 2 hours as DNS propagates to the new host address.
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Hitting some routed networking bugs in Xen when running HVM mode. Still working on it.
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Virtual machine is up and running. I need to do a bit more work to get networking working, and actually get TribesNext services back online tomorrow.
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The backup restoration process is nearly complete. I'll be setting up the virtual machine configuration to use this image and trying to get full TribesNext services back online tomorrow night.
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I'm not going to boot the VM yet. During the restoration process, throughput to the target device is just too slow. Fortunately, the process has been going more quickly than my initial measurement. The process should be complete somewhere between the next 23.5 and 40 hours (not exactly sure how quickly the empty space in…
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I've finally been able to start the process of restoring the (7000 GiB) backup image of my old server onto the new machine. Unfortunately, the backup disk itself seems to be the limiting process (25 MiB per second) and the estimated time of completion is 80 hours (= 3 days, 8 hours) -- finishing sometime early Saturday…
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This weekend I've completed the installation of the secured hypervisor and administration domain OS. Still aiming for Tuesday or Wednesday account service reactivation.