Any MechWarrior/EarthSiege/StarSiege fans here?
I'm considering a project for a serverside Mech mod following (mainly) MechWarrior rules. I'm not sure how accurate I can be, probably about as much as Mechina was, but seeing as I've worked on that project, I've been thinking of making one that doesn't require a client. Would there be any interest in playing one, or anyone who has a good amount of knowledge of these universes?
Comments
Meltdown, TSW, Ascension, and now this. Tell me Keen, do you ever sleep?
Yes I like MW/BT.
And I used to play the Earthsiege from time to time with my brothers when I was younger... never liked Starsiege that much.
Of course, I can't tell you what he says, because even if it wasn't under NDA, it usually isn't appropriate for polite public conversations. =P
I think what's really curical for mech games is that you really need to have the player feel the MASS of what they're running around in in how the vehicle handles. Doesn't mean everything has to be slow and trudgy, just making sure that the player doesn't forget that he has a 20-100 ton iron monster under his seat instead of a sportscar.
But yea, yay for mech in general but I can't help to think it'd feel terribly wierd with the Tribes physics .
Favorite Mech of all time. The Daishi.
And The Hauptmann.
mechwarrior 2 was a fine game
I was never that much into mech games, but Mechwarrior 2 and 3 were definitely awesome. There was something about the mechs in that game, the way they moved and jetted forth in the air. Very realistic.
Another mech like game that was a blast but for some different reason was Shogo: Mobile Armor Division. Anyone remember that game? Some of the weapons in that game were crazy fun and I liked that there was the mech aspect, but that a player could exit out of his mech as well.
StarSiege was diffrent and good but I only finished half of it, never got past promithyis. I think I had to change the weapons layout with emps. dont know.
I made a custom gametype for it, based on soleris. Basiccaly Deathmatch, but renamed to Soleris.
I could be able to help you with this mod.
what he said^
2 had the best storyline(s), 3 was the most challenging and 4 was the most flexible, though it felt kinda dumbed down (particulary mercs).
My favourite mechs aesthetically were always the Madcat and Thor. In terms of firepower performance I dont think any of the assaults/heavys stand out from each other much, Id pretty much use anything, apart from that faggot Nova Cat, that one's got some serious design flaws.
It will have anywhere between 3 and 5 Mechs. Speed and energy capacity (but not recharge rate) would remain mostly static, but just like actual Mechs you'll accelerate and decelerate, as well as custom fit it to how you see fit. It will have support for firegroups for energy/ammo management, but will also feature the usage of player armors unmodified. While I don't see players taking down Mechs, I won't close off the opportunity to either.
I'm pretty sure though that defender with his "Mechernauts, now ripping off Havoc2" may try to add in features like this however.
[#] Mechwarrior 2, 3, 4
[#] Metaltech: Earthsiege, Earthsiege 2
[#] Starsiege
http://everything2.com/title/Mechwarrior%2520Weapons
+ EarthSiege : A guys personal site with weapon stats
http://home.arcor.de/stalkermajor/earthsiege/index.html
http://www.tribesnext.com/forum/index.php?topic=1252.msg13888#new