this what youre after? if not ill stop trying to help :x http://www.tribaloutpost.com/forums/ is where i find most answers to my problems, might be worth searching there
The polyhedron type is really a quadrilateral and consists of an corner point follow by three vectors representing the edges extending from the corner.
Comments
?
But thank your for the input.
position = "? ? ?";
rotation = "? ? ? ?";
scale = "? ? ?";
dataBlock = "?";
lockCount = "0";
homingCount = "0";
polyhedron = "0.0000000 0.0000000 0.0000000 1.0000000 0.0000000 0.0000000 -0.0000000 -1.0000000 -0.0000000 -0.0000000 -0.0000000 1.0000000";
};
this what youre after? if not ill stop trying to help :x
http://www.tribaloutpost.com/forums/ is where i find most answers to my problems, might be worth searching there