Where's the transition?
I've been wandering though my scripts for no reason other than boredom andhave come across a mystery.
In HuntersGame.cs it sets a trigger and applies damage if you camp within it, I get that. The damage it presents though...
$DamageType::NexusCamping....
Where does that transition to $DeathMessageCamping found in deathMessages.cs????
I can't find it, Same with RabbitGame.cs and the out of bounds damage.
$DamageType::OutOfBounds => $DeathMessageOOB
Where is the transitional factor? I've looked in damageTypes.cs too, that didn't help.
Anyone care to explain?
In HuntersGame.cs it sets a trigger and applies damage if you camp within it, I get that. The damage it presents though...
$DamageType::NexusCamping....
Where does that transition to $DeathMessageCamping found in deathMessages.cs????
I can't find it, Same with RabbitGame.cs and the out of bounds damage.
$DamageType::OutOfBounds => $DeathMessageOOB
Where is the transitional factor? I've looked in damageTypes.cs too, that didn't help.
Anyone care to explain?
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