Problem Again...
hey, I'm working on an air strike sw, and it involves a custom camera, The camera spawn and runs fine, but whenever I press the jet key (call in Airstrike), the Server UEs
here is my code:
just to help out a bit, the messages don't appear when I press the key, so the UE is not caused by the airstrike function, So, what could cause any of these, to ue
%obj.delete();
%client.setControlObject(%client.player);
here is my code:
datablock CameraData(TWM2ControlCamera) { mode = "AirstrikeCall"; firstPersonOnly = true; }; function CameraMessageLoop(%cl, %obj, %mode) { if(!isObject(%obj)) { return; } if(!isObject(%cl.player) || %cl.player.getState() $= "dead") { %obj.delete(); return; } switch$ (%mode) { case "AirstrikeCall": BottomPrint(%cl, "AIRSTRIKE, MOVE TO POSITION, AND PRESS JET TO LAUNCH", 1, 2); } schedule(1000, 0, "CameraMessageLoop", %cl, %obj, %mode); } function TWM2ControlCamera::onTrigger(%data,%obj,%trigger,%state) { if (%state == 0) return; //first, give the game the opportunity to prevent the observer action if (!Game.ObserverOnTrigger(%data, %obj, %trigger, %state)) return; //now observer functions if you press the "throw" if (%trigger >= 4) return; %client = %obj.getControllingClient(); if (%client == 0) return; switch$ (%obj.mode) { case "AirstrikeCall": //press JET if (%trigger == 3) { //Can we Call in this airstrike? if(!%client.HasAirstrike) { if(isObject(%client.player)) { %obj.delete(); %client.setControlObject(%client.player); bottomPrint(%client, "You cannot call in an airstrike", 5, 2); return; } } else { // %position = %obj.getPosition(); if(isObject(%client.player)) { %obj.delete(); %client.setControlObject(%client.player); %client.HasAirstrike = 0; %client.xp += 35; UpdateClientRank(%client); MessageClient(%client, 'MsgZKill', "\c5TWM2: Airstrike Called In, +35XP."); bottomPrint(%client, "Coordinates Confirmed, Calling In Airstrike", 5, 2); messageTeam(%client.team, 'MsgAirstrike', "\c5TWM2: Airstrike Called In From "@%client.namebase@""); Airstrike(%client, %position); } else { bottomPrint(%client, "Player Object Required", 5, 2); } } } } }
just to help out a bit, the messages don't appear when I press the key, so the UE is not caused by the airstrike function, So, what could cause any of these, to ue
%obj.delete();
%client.setControlObject(%client.player);
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