How T2 Gravity Works?
How does T2 gravity work? I know you can edit it in server.cs with $Classic::gravsetting (or whatever you have if edited apart from classic) and about getGravity() and setGravity(), but what is the force that's used? Is there anyway to apply gravity(or a gravity-like force) in different directions or with a single specific group?
Comments
Players only rotate about their z-axis.
You might be able to simulate other rotations by mounting them to an object, but I'm not sure if animations would continue playing properly (i.e. walking/jumping)
If you want to manipulate gravity, your best bet is to use non-solid forcefield physical zones that change gravity, and keep them centered around the objects you want to have different gravity. You can orient the field in any direction.
If you want 6 degrees of freedom for orientation, you could use vehicle objects as the standard client control objects (there's no technical reason why you have to use "Player" objects for players).
It all depends on what you want to do.