Need some scripting help
There was an old tribes1 map made by EEPROM ( I think) called "Shooters" and as you touched a certain pad it will propel you forward at a fast speed, when you hit the next pad it would propel you forward even faster, and so on and so on, until you got to the end . Then at the end there were some items angled, so that the momentum you had, it would shoot you up high in the sky. I am trying to recreate that map, but the closest things i could find to it is, a "launcher" and a "cannontrigger" from TR2, but the speed always stays the same. The "cannontrigger" worked ok but didn't have an item attached to it, it was just a trigger, but i think the "launcher" is the best way to go since it already has an item that propels you in a direction, kind of like the old shooters tribes1 map. It doesn't increase the speed if you touch one of them right after the other one. I am no coder, but I was able to play around with the settings on those to make it kind of work, but not the way I would want. Can anyone who has some scripting knowledge help me in accomplishing this? Any help would be greatly appreciated.
Thanks,
OnaDeathWish
Thanks,
OnaDeathWish
Comments
If that is possible I have no idea on how it could be accomplished. As I stated before, i do not have any scripting knowledge. But thanks anyway.
Definitely don't install on a server.
It is a map my team tested years ago.
http://tribes.m-parsons.com/maps/Ichijo/
thanks teratos,
but that's kind of what i had in mind, but I would like more than just one. More like 5 or 6 of them, and to increase the speed as you hit each one. I also would like to be able to play it on a server, i was just hoping it could be something i could add to the end of the .mis file or if need be, a script that is to be included with the .mis file. I can get kind of what i want using an physical zone, but it still only goes so fast and you don't get much height, and if i change the settings too much it kills you because your moving too fast.
We used to play that with a modified version of Classic on our server, but I don't have the copy of the Classic variant that we used.
If I knew more, I'd try to help you, but I just tested the map.