Making Korean Version of T2
Hi, i'm cha from korea.
i'm trying to make T2 to Korean Version. (I only have a little knowledge of programming)
I thought i could fix it modifying .cs file's string just to Korean string.
but i couldn't make it.
for example:
I changed somewords below(GameGui.cs)
GM_TabView.addTab( 1, "JOIN" );
GM_TabView.addTab( 2, "HOST" );
GM_TabView.addTab( 3, "WARRIOR SETUP", 1 );
changed JOIN, HOST and WARRIOR SETUP to Korean words.
but It came up with broken characters.
is it because Korean character using 2-bytes?
is there a way to fix it?
do i need to learn more about programming?
I know my english sucks but i bet you guys understood/
please help us, Korean Users
i'm trying to make T2 to Korean Version. (I only have a little knowledge of programming)
I thought i could fix it modifying .cs file's string just to Korean string.
but i couldn't make it.
for example:
I changed somewords below(GameGui.cs)
GM_TabView.addTab( 1, "JOIN" );
GM_TabView.addTab( 2, "HOST" );
GM_TabView.addTab( 3, "WARRIOR SETUP", 1 );
changed JOIN, HOST and WARRIOR SETUP to Korean words.
but It came up with broken characters.
is it because Korean character using 2-bytes?
is there a way to fix it?
do i need to learn more about programming?
I know my english sucks but i bet you guys understood/
please help us, Korean Users
Comments
As mentioned above, you can make UI elements use bitmaps or other graphics to represent the characters you want. It would be more labor intensive, but you could at least get the client side game UI localized. Localizing gameplay on servers (i.e. chat messages between players) might be intractable, though, without some very complicated changes to the UI.