Lockable projectile
I am trying to search way to have a projectile (like grenade, disk, mine) generate heat or someway to be possible to get a missile lock for such.
At least the "heatSignature = 1;" does not allow such function to work. It works great for deployable items (turrets, RIS, sensors) but not for projectiles.
Any ideas?
At least the "heatSignature = 1;" does not allow such function to work. It works great for deployable items (turrets, RIS, sensors) but not for projectiles.
Any ideas?
Comments
I guess you could always fire a beacon and "fake it" being a projectile... don't even ask me how to write something like that.
The mortar ammo idea was just that you could easier destroy the ammo with missile.
I tought it could get done with the heat part, or then something what makes vehicles lockable for missiles.