Any chance Classic can be updated with team-friendly mines?
Hey, guys,
Zodd, I dunno if you're around anymore; or whoever else was involved in that.
Just wanted to ask, since the purpose of this forum is to bring Tribes back to life; maybe we can speak of updates, too?
I just really, really hate the teamkilling, spammed mines.
Thanks :P
Zodd, I dunno if you're around anymore; or whoever else was involved in that.
Just wanted to ask, since the purpose of this forum is to bring Tribes back to life; maybe we can speak of updates, too?
I just really, really hate the teamkilling, spammed mines.
Thanks :P
Comments
Do not ask again and you will be forgiven for this disgraceful error in judgment.
That is always nice idea, but I am sorry that it stays only as... nice idea. And you are suggesting a changes to the _classic_ here. Changes what would make offensive more difficult, what causes that classic people does not like the idea at all because they couldn't then rape the base so easily. If you even check out the classics mine script configuration, you notice it is tweaked to help dramatically the offensive actions, not the defense itself. (And when even talking about mines... it really is better not even suggesting to bring any features what would need more skills by the player or team itself because you just get being brick from it. As you know, classic players steps so easily to own teams mines for various reasons.)
Thats why we have working "No Teamdamage" settings ;-)
It boils down to the decisions of the mod creator, server hosts, etc...
AVM has a tutorial on that if I recall.
I suppose you've check classic's "mine script configuration". Can you formulate any argument to support that "it is tweaked to help dramatically the offensive actions"?
http://www.advancedmod.com/forums/viewtopic.php?f=1&t=1232
This retard is actually trying to say that team-friendly mines would make the game more skillful. That's all anyone needs to take away from his post to see that he should be ignored.
They remove skill from defending by making it so mines can be placed absolutely anywhere, even in high traffic areas. There is no reason mines should be able to be placed like this. The need to place them in places where teammates won't run over them is what makes them balanced. If a player could place a retarded number of mines throughout their base with no danger of teammates setting them off, it would be heavily biased towards the defense and become too difficult to actually attack the base. Not to mention that there's a limit on the number of mines that can be placed, which could make it difficult to put just a single mine on your flag.
They add a liability to defense because mines blow up when hit, and team damage is on. Classic mines can explode other mines placed within range, making a massive chain reaction that will likely result in damaging teammates and team equipment due to the reckless abandon people would set them with if they didn't have to worry about them detonating on teammates.
Team-friendly mines were known in concept and practice well before classic came out. They were left out for a reason.
am i missing something?
oh wait, it's not there
team damage is meant to BALANCE THE GAME, not make it realistic
otherwise we would have people trying to defend their base by spamming mortars every which-way
and bombing enemy flag carriers regardless of who's chasing him
and ramming cappers with shrikes to speed them up
like ewo did
t2 is balanced?
where is this balance you speak of?
perhaps turrets should fire at all players and not just enemies?
By the way, Robertom, your avatar is obscene.
Lets look at a couple things that would infact occur. For one because they wouldn't have to worry about friendies stepping on mines the whole enemy base would be mined. Another thing you would see more of is minedisking...without teamdamage they can get right up on you to make sure they don't miss.
Now you might be thinking those things don't sound so bad, but I promise ya you disable teamdamage people will be in here complaining about those next. When all it took to avoid the domino effect here is to learn to spot a mine.
Theres also a bit of arrogance that comes with these types of suggestions. You play the game for how long and decide you know exactly how to fix it and make it 1000% times better. Forget what the oldies say...what do they know anyway? Thats another reason for some peoples lack of patience on subjects like this we've been through it a thousand times before.
I'm not trying to be a jerk here just injecting a little perspective....
Credit goes to the Havoc2 mod creaters..
1 add this to your serverDefaults.cs and prefs.cs
$Host::TeamFriendlyMines = 1;
2
replace every function for the mine in the weapTurretCode.cs with this...
replace every thing in the mine.cs with this...
Course people seemed more sportsmanlike in T1.