What role were you?
Man, it's been forever since I played T2...good times. Anyways, I was just remembering the roles/tactics I did and was just thinking of the huge number of gameplay possibilities this game had. I wanted to know what everyone else usually did.
Me, what I remember most was being support and defense, with attacking whenever I felt like it. I would be juggy, meticulously putting motion sensors, turrets, and deployable stations around for defense of generators. It was kinda boring, but I knew how gameplay was without working generators.
I would also set up the MPB in a good spot, mark it, and deploy stuff to defend it. What was really cool though was getting a transport ready and carrying 5 juggys straight into the interior of the enemy base. =D
I also remember how I used to piss off the other team by taking out their generator. I think the map's name was quagmire? It had a tower way off to the side with one generator in it. I would put a deployable station behind the hils, mark it, and come back as a lightweight guy ( I forgot the name). I'd kill the generator, then toss a satchel charge on top of it, and (I don't know if it was specifically with the mod I was playin) I would toss a deployable camera into the room. I'd go back and go into the command screen and watch thru the camera as ppl would come and fix it. I'd wait for it to be fixed, wait for them to leave, then blow it up. I'd immediately come back in, toss another satchel charge and camera, and run away back to the deployable station and let the cycle continue.
God I miss this game.
Me, what I remember most was being support and defense, with attacking whenever I felt like it. I would be juggy, meticulously putting motion sensors, turrets, and deployable stations around for defense of generators. It was kinda boring, but I knew how gameplay was without working generators.
I would also set up the MPB in a good spot, mark it, and deploy stuff to defend it. What was really cool though was getting a transport ready and carrying 5 juggys straight into the interior of the enemy base. =D
I also remember how I used to piss off the other team by taking out their generator. I think the map's name was quagmire? It had a tower way off to the side with one generator in it. I would put a deployable station behind the hils, mark it, and come back as a lightweight guy ( I forgot the name). I'd kill the generator, then toss a satchel charge on top of it, and (I don't know if it was specifically with the mod I was playin) I would toss a deployable camera into the room. I'd go back and go into the command screen and watch thru the camera as ppl would come and fix it. I'd wait for it to be fixed, wait for them to leave, then blow it up. I'd immediately come back in, toss another satchel charge and camera, and run away back to the deployable station and let the cycle continue.
God I miss this game.
Comments
Sneaking around the enemy base with all the lights off is both terrifying and thrilling.
That map is called Sanctuary
The big trick was understanding how the collision detection was coded on the wirefames/textures. That is to say, some collisions/missiles would create more damage on the "strong spots" then they should. Yes, I understand that every vehicle has strong/weak spots, but the Tank was a bit different. In any case, I pretty much considered that my right hand...when I wasn't strokin' it, that is! heheh
I also prided myself on being a bombadier. Combined with a good pilot, we could wreak havoc. Now, people say it isn't that big of a deal, but I would beg to differ; you can't just bomb-bukkake an enemy base randomly - you have to understand the most efficient usage of your payload and where to strategicly place you bombs for maximum effect during your runs. Combined with an expert escort, it could be a game-breaker on certain maps (Circle of Stones, anybody?)
Anyhow, I played those a lot. I also had no problem in the support role of base/gen repair, etc. One good thing about T2 which is muted in a lot of other games is the complex permutations of teamwork that could lead to victory. Teamwork = win.
-ABM
Eventually, I started trying my hand at flag running, which turned out ok, but not compared to many others.
Love that view of escaping capper with 6 missles on a tail
The amazing thing about this game is the full on variation of what one can do in game, especially when you have been gamming with a tight group of players for sometime. I think they call it...
Team Work.
then tribesnext came and i learned to play proper