...and 1!

I noticed this line in server.cs:
if ( %client & 1 )
         %client.skin = addTaggedString( "swolf" );
      else
         %client.skin = addTaggedString( "beagle" );   
	}
	else
	{ (blah blah blah)

Why is it [tt]if ( %client & 1 )[/tt]? Why not [tt]if ( %client)[/tt]?

I guess this more of a general Tribes programming question than a Mods / Customization question.

Also, please don't hurt me if this is actually a general programming question and my not knowing this is just a result of my general programming ignorance.

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