Classic balance
http://goonhaven.org/forums/viewtopic.php?p=17865#p17865
Anybody would be willing to help me with testing changes mentioned in post on GH? I would like to balance defence a bit, maybe changes in values are too big, but as I said it's direction in wich they should be changed. I would need a server with ~250 ping to test eg. bomber laser.
btw unrelated:
How to make recoil-like weapons, that gains spread every next shoot?
Anybody would be willing to help me with testing changes mentioned in post on GH? I would like to balance defence a bit, maybe changes in values are too big, but as I said it's direction in wich they should be changed. I would need a server with ~250 ping to test eg. bomber laser.
btw unrelated:
How to make recoil-like weapons, that gains spread every next shoot?
Comments
You just implement the onfire function with the weapon. NOTE: This is just pseudocode (obviously), as I am at school and do not have access to my T2 files. Maybe I'll post some complete code later if ur still stuck...