Classic balance

http://goonhaven.org/forums/viewtopic.php?p=17865#p17865

Anybody would be willing to help me with testing changes mentioned in post on GH? I would like to balance defence a bit, maybe changes in values are too big, but as I said it's direction in wich they should be changed. I would need a server with ~250 ping to test eg. bomber laser.

btw unrelated:
How to make recoil-like weapons, that gains spread every next shoot?

Comments

  • edited March 2011
    How to make recoil-like weapons, that gains spread every next shoot?

    You just implement the onfire function with the weapon.
    function WeaponDatablock::OnFire( %this , %obj ) //Don't remember exact signature...
    {
      //Variable to determine spread, base on previous shots fired.
      //Create projectile(s)
      %this.parent();
    }
    
    NOTE: This is just pseudocode (obviously), as I am at school and do not have access to my T2 files. Maybe I'll post some complete code later if ur still stuck...
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