You're supposed to wait for it to finish. It takes a VERY long time to make a spawngraph. It used to take like 10-15 minutes on my goddamn 700mhz Celeron.
The navigation graph code for the engine used to make Tribes 2 is very inefficient, as Red Shifter has pointed out. Unfortunately you're just going to have to sit back with a cup of coffee or something while that thing builds.
Honestly, make sure you've entirely completed your map before doing this... it will save you a great deal of time.
The navigation graph code for the engine used to make Tribes 2 is very inefficient, as Red Shifter has pointed out. Unfortunately you're just going to have to sit back with a cup of coffee or something while that thing builds.
Honestly, make sure you've entirely completed your map before doing this... it will save you a great deal of time.
The navigation graph code for the engine used to make Tribes 2 is very inefficient, as Red Shifter has pointed out. Unfortunately you're just going to have to sit back with a cup of coffee or something while that thing builds.
Honestly, make sure you've entirely completed your map before doing this... it will save you a great deal of time.
Yeah, I finally got the spawngraph done and it still spawned back at the center... so I am gonna get the AI done and then redo the spawngraph. I have been working on my C# apps for now, the switch to WPF is horrible. My opinion, Windows Applications were a lot easier. But WPF comes with its own easy-to-do Ribbon that I need to use.
As far as the map is going, the two CTF bases are complete and the Capture and Hold base in the center is done, Slapdash(Flatdash's Terrain) is what I am using.
Comments
EDIT: Looks like this is as small as I could get. (See attachment)
This is just a limitation of the Torque Engine.
EDIT: I tried it, and it looks like it works, so when I need it, I'll use it
I finally was ready for the spawn build, and the dedicated window shows up, it starts the spawn build, and then it UEs and says:
no nav graph - in the dedicated window,
Any solutions?
EDIT: Looks like I forgot the AI, I'm going to lookup LAGG.
See Attached below
LAGG:
http://t2bots.conforums.com/index.cgi?board=tutorials&action=print&num=1292799121
Honestly, make sure you've entirely completed your map before doing this... it will save you a great deal of time.
You can decrease the square size on your terrain object for smaller holes. But you may notice a performance drop on larger maps.
As far as the map is going, the two CTF bases are complete and the Capture and Hold base in the center is done, Slapdash(Flatdash's Terrain) is what I am using.