Installing Scripts / mods / etc.
So I have been trying to use some alert scripts, and the OSiRiS voicepack from TribalOutpost.com and other but I haven't quite figured out which folder each needs to go into. I keep screwing up my placement between Base, AutoEx, Scripts, and other folders. Is there any way to really know which files go in which folder so that they will actually work. I'll download them where I would think they belong but no avail.
Anybody have a method other then my lame Trial and ERROR?
-Donler the Great
Anybody have a method other then my lame Trial and ERROR?
-Donler the Great
Comments
If the script is just a *.cs, it goes in ~/GameData/base/scripts/autoexec
As far as I know, unless it's part of a pack that modifies the autoexec folder for you, no *.cs file goes right into ~/GameData/base/scripts, they go in the autoexec to be loaded.
Mods should go in their own folder at ~/GameData/*[modname] and appended to the shortcut's commandline (Tribes2.exe -[modname]) if you want it loaded. However, I don't have any experience loading T2 mods yet.
I haven't tried out voicepacks, but I would imagine they'd be *.vl2 files (with extra subfolders for the voices) and would go in ~/GameData/base
[Clarification] When I type out paths, I substitute the folder you installed Tribes 2 in with "~", a la the home folder conventions of Linux. I believe the default install folder is C:\Dynamix\Tribes2, so ~/GameData/base would really be C:\Dynamix\Tribes2\GameData\base
Second, .vl2 files execute auto-magically, but I suggest you organize them for ease of finding them later.
I usually use the following directories:
missions/
scripts/
skins/
But that's just for fun.
If you want a .cs script to autoexec, you can place it in a .vl2 file.
* Place the .cs script in a folder scripts/autoexec
* Zip the scripts folder
* Replace the .zip extension with .vl2