Points for bombing?

What are kills via bombs worth?

And, randomly, are there other things players get points for that you are not notified for?

Comments

  • Teams get one point for a flag grab, usually 100 for a successful cap.

    You get a variable amount of points for repairing various base assets, as noted in the system chat messages. I suppose there is a variable amount of points awarded for player kills, probably depending on weapon, distance, etc. Bombs count as any other weapon, but I've noticed they don't always flag TKing (I've been bombed by teammates but didn't get the "X TEAMKILLED Shizuka" message).

    I assume the player that grabs the flag gets some points too. I know it notifies you when you cap if you get 50 (all you) or 30/20 (for assists).
  • I think it does notify that a player gets one point for touching a flag, which I think is a bit low, seeing that the whole TEAM gets a point for it. Seems like grabbing a flag shouldn't be half as valuable as fixing an inventory station, though I guess you gotta encourage people.
  • The people that I bomb get my point.
    8)
  • [quote author=TheOracle[xXx] link=topic=582.msg5763#msg5763 date=1234301148]
    The people that I bomb get my point.
    8)
    [/quote]
    *rimshot*
  • You can look around in the scripts and find the scoring...
     // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
       %game.SCORE_PER_SUICIDE                  = 0; // z0dd - ZOD, 8/19/02. No penalty for suicide! Was -10
       %game.SCORE_PER_TEAMKILL                 = -10;
       %game.SCORE_PER_DEATH                    = 0;  
       %game.SCORE_PER_TK_DESTROY               = -10; // z0dd - ZOD, 10/03/02. Penalty for TKing equiptment.
    
       %game.SCORE_PER_KILL                     = 10; 
       %game.SCORE_PER_PLYR_FLAG_CAP            = 30;
       %game.SCORE_PER_PLYR_FLAG_TOUCH          = 20;
       %game.SCORE_PER_TEAM_FLAG_CAP            = 100;
       %game.SCORE_PER_TEAM_FLAG_TOUCH          = 1;
       %game.SCORE_PER_ESCORT_ASSIST            = 5;
       %game.SCORE_PER_HEADSHOT                 = 1;
       %game.SCORE_PER_REARSHOT                 = 1; // z0dd - ZOD, 8/25/02. Added Lance rear shot messages
    
       %game.SCORE_PER_TURRET_KILL              = 10;   // controlled
       %game.SCORE_PER_TURRET_KILL_AUTO         = 3;   // uncontrolled
       %game.SCORE_PER_FLAG_DEFEND              = 5; 
       %game.SCORE_PER_CARRIER_KILL             = 5;
       %game.SCORE_PER_FLAG_RETURN              = 10;
       %game.SCORE_PER_STALEMATE_RETURN         = 15;
       %game.SCORE_PER_GEN_DEFEND               = 5;
       
       %game.SCORE_PER_DESTROY_GEN              = 10;
       %game.SCORE_PER_DESTROY_SENSOR           = 4;
       %game.SCORE_PER_DESTROY_TURRET           = 5;
       %game.SCORE_PER_DESTROY_ISTATION         = 2;
       %game.SCORE_PER_DESTROY_VSTATION         = 5;
       %game.SCORE_PER_DESTROY_MPBTSTATION      = 3; // z0dd - ZOD, 4/24/02. MPB Teleporter
       %game.SCORE_PER_DESTROY_SOLAR            = 5;
       %game.SCORE_PER_DESTROY_SENTRY           = 4;
       %game.SCORE_PER_DESTROY_DEP_SENSOR       = 1;
       %game.SCORE_PER_DESTROY_DEP_INV          = 2;
       %game.SCORE_PER_DESTROY_DEP_TUR          = 3;
       
       %game.SCORE_PER_DESTROY_SHRIKE           = 5;
       %game.SCORE_PER_DESTROY_BOMBER           = 8;
       %game.SCORE_PER_DESTROY_TRANSPORT        = 5;
       %game.SCORE_PER_DESTROY_WILDCAT          = 5;
       %game.SCORE_PER_DESTROY_TANK             = 8;
       %game.SCORE_PER_DESTROY_MPB              = 12;
       %game.SCORE_PER_PASSENGER                = 2;
       
       %game.SCORE_PER_REPAIR_GEN               = 8;
       %game.SCORE_PER_REPAIR_SENSOR            = 1;
       %game.SCORE_PER_REPAIR_TURRET            = 4;
       %game.SCORE_PER_REPAIR_ISTATION          = 2;
       %game.SCORE_PER_REPAIR_VSTATION          = 4;
       %game.SCORE_PER_REPAIR_MPBTSTATION       = 3; // z0dd - ZOD, 4/24/02. MPB Teleporter
       %game.SCORE_PER_REPAIR_SOLAR             = 4;
       %game.SCORE_PER_REPAIR_SENTRY            = 2;
       %game.SCORE_PER_REPAIR_DEP_TUR           = 3;
       %game.SCORE_PER_REPAIR_DEP_INV           = 2;
       
       %game.FLAG_RETURN_DELAY = 45 * 1000; //45 seconds
    
       %game.TIME_CONSIDERED_FLAGCARRIER_THREAT = 3 * 1000;  //after damaging enemy flag carrier
       %game.RADIUS_GEN_DEFENSE = 20;  //meters
       %game.RADIUS_FLAG_DEFENSE = 20;  //meters 
    
       %game.TOUCH_DELAY_MS = 20000;  //20 secs
    
       %game.fadeTimeMS = 2000;
    
       %game.notifyMineDist = 7.5;
    
       %game.stalemate = false;
       %game.stalemateObjsVisible = false;
       %game.stalemateTimeMS = 60000;
       %game.stalemateFreqMS = 15000;
       %game.stalemateDurationMS = 6000;
       // --------------------------------------------------- 
    
       // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
    
  • Thanks for that. This one I didn't understand:
    SCORE_PER_ESCORT_ASSIST = 5;

    Is this for agreeing to escort or for killing an opposing player who is chasing your teammate, or what?
  • Not sure, maybe if you carry a flag for the middle part of a return? Or a bonus for a kill of a player attacking a carrier.
  • Is there a "x defended the flag carrier" message that ever pops up? I would think that might be it.

    Otherwise I guess it would logically apply to defending whatever you're escorting.
  • You can look around in the scripts and find the scoring...
     // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
       %game.SCORE_PER_SUICIDE                  = 0; // z0dd - ZOD, 8/19/02. No penalty for suicide! Was -10
       %game.SCORE_PER_TEAMKILL                 = -10;
       %game.SCORE_PER_DEATH                    = 0;  
       %game.SCORE_PER_TK_DESTROY               = -10; // z0dd - ZOD, 10/03/02. Penalty for TKing equiptment.
    
       %game.SCORE_PER_KILL                     = 10; 
       %game.SCORE_PER_PLYR_FLAG_CAP            = 30;
       %game.SCORE_PER_PLYR_FLAG_TOUCH          = 20;
       %game.SCORE_PER_TEAM_FLAG_CAP            = 100;
       %game.SCORE_PER_TEAM_FLAG_TOUCH          = 1;
       %game.SCORE_PER_ESCORT_ASSIST            = 5;
       %game.SCORE_PER_HEADSHOT                 = 1;
       %game.SCORE_PER_REARSHOT                 = 1; // z0dd - ZOD, 8/25/02. Added Lance rear shot messages
    
       %game.SCORE_PER_TURRET_KILL              = 10;   // controlled
       %game.SCORE_PER_TURRET_KILL_AUTO         = 3;   // uncontrolled
       %game.SCORE_PER_FLAG_DEFEND              = 5; 
       %game.SCORE_PER_CARRIER_KILL             = 5;
       %game.SCORE_PER_FLAG_RETURN              = 10;
       %game.SCORE_PER_STALEMATE_RETURN         = 15;
       %game.SCORE_PER_GEN_DEFEND               = 5;
       
       %game.SCORE_PER_DESTROY_GEN              = 10;
       %game.SCORE_PER_DESTROY_SENSOR           = 4;
       %game.SCORE_PER_DESTROY_TURRET           = 5;
       %game.SCORE_PER_DESTROY_ISTATION         = 2;
       %game.SCORE_PER_DESTROY_VSTATION         = 5;
       %game.SCORE_PER_DESTROY_MPBTSTATION      = 3; // z0dd - ZOD, 4/24/02. MPB Teleporter
       %game.SCORE_PER_DESTROY_SOLAR            = 5;
       %game.SCORE_PER_DESTROY_SENTRY           = 4;
       %game.SCORE_PER_DESTROY_DEP_SENSOR       = 1;
       %game.SCORE_PER_DESTROY_DEP_INV          = 2;
       %game.SCORE_PER_DESTROY_DEP_TUR          = 3;
       
       %game.SCORE_PER_DESTROY_SHRIKE           = 5;
       %game.SCORE_PER_DESTROY_BOMBER           = 8;
       %game.SCORE_PER_DESTROY_TRANSPORT        = 5;
       %game.SCORE_PER_DESTROY_WILDCAT          = 5;
       %game.SCORE_PER_DESTROY_TANK             = 8;
       %game.SCORE_PER_DESTROY_MPB              = 12;
       %game.SCORE_PER_PASSENGER                = 2;
       
       %game.SCORE_PER_REPAIR_GEN               = 8;
       %game.SCORE_PER_REPAIR_SENSOR            = 1;
       %game.SCORE_PER_REPAIR_TURRET            = 4;
       %game.SCORE_PER_REPAIR_ISTATION          = 2;
       %game.SCORE_PER_REPAIR_VSTATION          = 4;
       %game.SCORE_PER_REPAIR_MPBTSTATION       = 3; // z0dd - ZOD, 4/24/02. MPB Teleporter
       %game.SCORE_PER_REPAIR_SOLAR             = 4;
       %game.SCORE_PER_REPAIR_SENTRY            = 2;
       %game.SCORE_PER_REPAIR_DEP_TUR           = 3;
       %game.SCORE_PER_REPAIR_DEP_INV           = 2;
       
       %game.FLAG_RETURN_DELAY = 45 * 1000; //45 seconds
    
       %game.TIME_CONSIDERED_FLAGCARRIER_THREAT = 3 * 1000;  //after damaging enemy flag carrier
       %game.RADIUS_GEN_DEFENSE = 20;  //meters
       %game.RADIUS_FLAG_DEFENSE = 20;  //meters 
    
       %game.TOUCH_DELAY_MS = 20000;  //20 secs
    
       %game.fadeTimeMS = 2000;
    
       %game.notifyMineDist = 7.5;
    
       %game.stalemate = false;
       %game.stalemateObjsVisible = false;
       %game.stalemateTimeMS = 60000;
       %game.stalemateFreqMS = 15000;
       %game.stalemateDurationMS = 6000;
       // --------------------------------------------------- 
    
       // z0dd - ZOD, 9/29/02. Removed T2 demo code from here
    

    what? you get 20 points for touching the flag?
  • Only if it is subsequently capped (the capper gets 30).

    That's part of the reason nice people toss to the HoF, and other people hold the flag the whole way.
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