Servers with bots annoy me and are a problem
If anyone here is like me they probably have the servers sorted by how many people are on. Well what gets me is that usually goon haven is on top and then like the next ten slots are taken by empty servers with a bunch of stupid bots. Who plays bot servers! :-\ Then there are those servers that say they have 32 people on 16 of which are bots but its really just an all bot server. If there is anyone to blame for goon haven being the only server with people ever really on it, its the hosters of these dumb bot servers because most people like my self take a glance, see there is really not many real people one any servers besides goon haven and go on goon haven. If the bot servers where not there people like myself might actually join the 2nd or 3rd server down and more people would actually see it and join because there are real people. Don't get me wrong I think goon haven is a great server. But these dumb bot servers pretty much leave it as the only option because there are no other servers populated enough to play on so if you don't like how the goon server is going your only choice is to stick it out or leave tribes for a couple hours.
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There's one server up there, Wisconsin Bot Fest I think, that I've seen run over 32 bots, which is actually quite fun. Trying to run 32 bots on my own usually causes issues with the pathfinding and all sorts of AI quirks. Granted, that server is usually only populated by bots, but on the odd occasion I'll join in just so I can mess with more bots than the 16 I'm limited to at home.
Sorting by player count is possibly a common practice; we want to go where the action is. Bots don't really ever equal action, and so to have, say, the top ten servers by count be almost all bot servers (with the exception of Goon Haven and sometimes Branzone Central) is a little disheartening.
If it is possible in the first place, I think removing bots from the total player count (perhaps with lowering the max capacity, so 16/64 (16) becomes 0/48 (16)) would help better illustrate where the real people are.
Lol for some reason I never use filters. I guess I could, but still lots of new players are not going to start playing tribes and right at the start make a filter for no bots amd then they'll probably never even think to go on anything but goon haven. Plus bot servers are useless.
Seriously, servers with bots on them are retarded. If you are one of the owners of these servers please reply to this post so we can make fun of you and ask you the obvious question:
Why the fuck are you so stupid?
-moto
I can incorporate this into my web based master query, but don't bots drop as humans fill up the server? Say 16/16 bots, one human joins and the bot count goes down to 15? So the player count is now 16/16 again with only 15 bots?
Strange, they work fine for me. What personally pisses me off is that there's several servers that don't just list bots but seem to somehow circumvent the bot filter by changing how many bots they display while at the same time spoofing their playercount so it LOOKS like it's just a few bots and a lot of players.
Now if bots could be told to drop when humans join, that could also help, but it still doesn't change the fact that we'll go browsing, see a server with 16 bots and no humans on it, and completely pass it up on our way to real people.
To add to AnarchyAo's second observation, maybe not all of these bot servers intend to get listed on the master server? I'm fairly certain that when I host a server to mess with bots that it doesn't go to the master list (I always use -nologin when with bots); maybe a small handful of these bot servers didn't make sure of that?
I think another really big problem is the bot-doubling bug that's been mentioned over in Support a few times, where a server with 16 bots reports 32/xx (16), but without 16 actual people to make up the difference. Sorting by population brings those servers higher in the list, pushing servers with a smaller handful of real people down. I don't recall exactly how or why that bug exists, but getting that universally fixed couldn't hurt.
Other than that yeah, you gotta wonder about those hosts.
Bots don't act like humans do, even if you were a master of owning bots it wouldn't help you against a player because they react differently. It's kind of like comparing how sometimes new players are hard to hit because their movement isn't as controlled and it's extremely unpredictable because they don't know what they're doing and you aren't used to anticipating that as a veteran player.
I'll make it simpler: For new players to get familiar with weapons without being distracted.
One such weapon might be the shocklance. I shouldn't have to explain.
I agree with the OP it's really annoying to see all those empty bot servers.
It gives people something to do while waiting on others to join. Again, this made more sense years ago than it does now.
You're right. I was thinking of Counterstrike. Man I've played so damn many games I can't keep all this crap straight.