Starsiege2845 Dedicated Server Up
For all of you that never checked out this unfinished Tribes ,this game was suppose to come out in 2006 I think ? Download it here http://xfer1.the-construct.net/games/2845setup.exe This game has a lot of cool features . They never got around to putting in jet packs . The herc mechs are nice . This can be played online with others . I was thinking some one might be able to take the shrikes , bombers from tribes 2 and the jet pack . Every thing we love from tribes 2 can be added to this unfinished game . I've been looking at all the scripts most of every thing looks backwards compatible 2845 has a lot of new textures and nicer looking landscapes every thing looks more realistic . I ask every one before badmouthing or destroying this idea please download the unfinished game ,look at the scripts , files check it out ,play it and really look for your self's and then reply . this can be a really fun group project ...
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I'd help but I had trouble just installing LabRat Tools for T1.
The legal issues will cripple any attempt to develop SS:####. I'd link you to the final ClanCore discussion, but I think it has vanished into the blackhole of the internet.
You should trust keen when he says that its not doable. He's had more experience than most when it comes to this.
http://forums.the-junkyard.net/showpost.php?p=88949&postcount=38
Yeah, I remember back when it was the Torque Shader Engine. They had posted 4 milestones for the product. After they reached milestone 2, they changed the engine name to TGEA and declared it as being done.
If you want to check out the site a little use the "WayBack machine" --http://web.archive.org/web/*/clancore.net--. I used it to see the site just yesterday. I checked out the Alpha Tech Release and it looked pretty nice. I'd love to see it finish, and if it ever did i'd like it to have a little more speed. It's very nice and has some sounds from Tribes II. I think Campaign mode might be a good change from the multi-player only attitude of Starsiege: Tribes and Tribes II. For all who haven't checked it out, please take a look at it.
That being said, the bipedal HERCs can be used in base TGE without issue. The HERC was, after all, a child of the player class. Turret and weapon control, on the other hand, will be a major issue and stumbling block. Also, the lack of mount-points will be an issue.
Speaking of the ATR, there were two other versions that were never released to the public. One was built on TGE 1.5.2 and the other was built on TGEA 1.0.3. Both were the same basic game as the original ATR, but with stability fixes and visual updates inherent with the updated base code. Unfortunately, the project was dropped and scrapped before either of them could be released.
if you change all the crap (artwork) and make it SEEM like it was just based on it, then u can do it.
Took me a while to locate the people from it.
I love the turret design in SS2845.
If any one is able to put up a dedicated server for SS2845. I would be willing to share my test mod, and keep modding this game if people played on it. I can also code in deployable stations, teleporter pads, and much more no problem.
http://www.tribalcombat.com/SS2845/misc/screenshot_005-00002.jpg
http://www.tribalcombat.com/SS2845/misc/screenshot_005-00012.jpg
I changed my setting for it to this, witch allows for endless boosting in any direction the player wants. Never going to be smooth as real jetting. I don't think there is code in the engine for a real jet pack for players, so No. With some more adjusting, it could be just fine. I just coded in deployable inventory stations yesterday, both my turrets and inventory stations can be deployed using a gun called a deployment tool. The turrets are not automatic type. I may try and make them so later.
$DismountOnJump = false;
$jetForce = 1500; //Plasmatic: 1000 works nicely
$jetThreshold = 100; //min time between bursts.
$jetFullRechargeTime = 300; //1000 = 1 second.
$jetDelay = 100; //how long to wait before trying to jet jump