MechSiege - Mech Combat Mod
All information on MechSiege can be found here for the time being:
http://wiki.radiantage.com/index.php?title=MechSiege
Download Link - v0.7.1 Beta
http://radiantage.com/downloads/MechSiege-0.7.1b-062909.rar
As promised, a status update. For the moment, I have part of the mod done, the Mech Lab configuration screen (F2) is complete.
More info and screenshots as more progress is made, as well as the first post being updated.
http://wiki.radiantage.com/index.php?title=MechSiege
Download Link - v0.7.1 Beta
http://radiantage.com/downloads/MechSiege-0.7.1b-062909.rar
As promised, a status update. For the moment, I have part of the mod done, the Mech Lab configuration screen (F2) is complete.
More info and screenshots as more progress is made, as well as the first post being updated.
Comments
Anyways, It looks good, I'll give it a go sometime.
I'm pretty sure Keen got the idea for F2 menu integration from Metallic/Pulsar, if not by his own divinations. :P
Bushwacker= IS mech, you cant fit LAMS.
change it to AMS.
Also, Mech Lab - Alpha Tech server is now up for those who wish to test MechSiege and give feedback on gameplay and such. Any feedback is helpful, and if the mod is polished enough, I will do a beta release.
All the ordinary vehicles would add tons of fun to the mod.
Check to see if you have any low ammo scripts. Like HalLowAmmo, will switch you weapons at 0 ammo automatically. This script treats the firegroups as weapons possibly and will sitch between them thinking they have no ammo. I had trouble with this script in several mods so I just got rid of it.
Download Link - v0.7.1 Beta
http://radiantage.com/downloads/MechSiege-0.7.1b-062909.rar
Someone host.