Yet another (and rather odd) incarnation of the VERY common c0000005 UE
I understand that the c0000005 UE has been talked about and debated a million times over, but I've got a new version for you all. Tribes online runs just fine, and when my comp is connected to the internet, solo/LAN runs perfect as well. When I'm totally disconnected to the Internet, however, I get the UE, after the game has booted up fully, exactly when I click to switch to the LAN game menu (from the character appearance screen). If I have the Internet on, and start a LAN game, then disconnect, it runs fine, and I can even stop that game and begin another w/o trouble. Since I don't always have internet access, this is a big problem. Any help would be greatly appreciated, and Ill say in advance that I have tried everything else on the forum.
The address of the UE is 00559ce2 (sometimes the last digit is variable, but 2 is most common).
The address of the UE is 00559ce2 (sometimes the last digit is variable, but 2 is most common).
Comments
That was one of the things I thought of, but I don't know how the program functions well enough to do anything about it. I have, however, ran the game while connected to my LAN, but not connected to the internet. I got the UE. So it needs the internet specifically to work...1) why does single player appear to need an intenet connection, 2) if it doesn't, what could cause the program to think it does, and 3) can it be fixed???
EDIT: Getting a cd version, if it would work, is to me a last resort. If there are any other ways to fix this, I would prefer those options.
The game only talks to the Auth Server when you are creating or retrieving an account, not when logging in (Read the Technical Overview for more specifics).
Best guess is the built-in IRC client (or some other script) attempting a connection to the internet, and failing. Sadly, the in-game TCP/HTTP objects are quite cranky if they cannot perform certain connection/DNS lookup related functions.
I'd suggest creating a blank ChatGui.cs file in your base/scripts/ folder, deleting DSO files, and attempting.
It is due in part to the automated call to queryMasterGameTypes() by Tribes 2 when you first load the Warrior screen, and the overwrite of this function by TribesNext using the built-in TCP objects.
The following should fix it:
Alternatively, download the attached script and place in base/scripts/autoexec/.
1) Account server IP lookup (queries tribesnext.com)
2) Account server connection (this is usually specified by IP though, so no DNS lookup)
3) IRC server connection (queries irc.arloria.net)
4) Latest news download (queries tribesnext.com, I think)
5) List of online servers (queries master.tribesnext.com)
6) Local WAN IP lookup (queries tribesnext.com)
Since you're running in "offline" mode, presumably the account server code is never initialized -- I know for sure that #2 won't occur unless you retrieve an online account, or open the account creation wizard. I don't think #1, #3, or #5 occur, but, someone should double check. I have no idea about #4. I think #6 might execute regardless.
#6 is necessary to prevent active replay attacks of your account challenges in online mode, but is unnecessary in offline mode. I don't remember adding a $playingOnline check to that particular code, so that TCP code might be the source of your problems.
Oh and Thyth, I might understand what you are talking about, but I have no idea how to fix it lol...could you elaborate?
My codes are: 00559ce2 and 00559ce4
T2 crashes then I try to click on LAN page or start Training missions.
My system: ATI Radeon 9600 PRO, Windows XP.
Game with installed RC2A Path...
also, with the older ati cards you might want to run the cat 5.11 driver and no later version