Gametype Idea: Flag War
I always thought CTF kinda breaks down when it hits 60 players, so I wanted to invent a new gametype concept for such a massive player count. My goal was to blend Capture the Flag, Team Hunters, and Capture and Hold. This allows a gametype where getting into random skirmishes, capping flags, and working on securing a neutral objective can all help the team. Also, I thought Fuel from T:V was interesting but flawed, so I wanted to come up with a better blueprint than the one made by Irrational Games.
Ideas? Concerns? Any thought that I should put this off until Tribes 3 (lol)?
- Both teams start with 100 flags (appearing as one flag on the team's stand). The goal is to either reach a predetermined number of flags or run the other team out of flags.
- Light/Medium armors can carry 5 flags, but Heavies can carry 10 flags. The main point of the gametype is to try and grab a bunch of flags and then cash them in at your flag stand or an inventory station.
- You can steal flags directly from the enemy's flag stand. You're limited to what your armor can carry, and flags grabbed in this way stay on your body until you die or cash them in. Enemies can return these flags by just touching them, since it belonged to them to begin with. (Flags dropped in this way appear as 1 physical flag for up to 5 flags.)
- Players will drop a new flag into the field when killed by an enemy. Red flags are worth 1 point, while blue flags are worth 2 points. I'm assuming you'll be able to get a blue flag by getting an MA kill or something. Players obviously drop the flags they've been carrying; however, you can't drop more than your armor can carry.
- I'm going to have a mechanic to mine flags from neutral objectives, but I haven't decided exactly how that'll go yet.
Ideas? Concerns? Any thought that I should put this off until Tribes 3 (lol)?
Comments
Maybe CTF using just one flag? Points scored by the time flag is placed at flag stand.
Second: something turtlling - one flag, one guy holds the flag (he's scoring points) - rest defending. Vs team try to get the flag to score.
In both, flag start possition in half way between bases - to make it more fun - in some building hard to get in and take the flag, maybe some forcefields etc. So people don't just rush flag at the beggining, without getting into inv, etc.
If there's too many people on server, go to other one, dont concentrate on one - more servers populated - more activity - more new player - bigger community
But apart from that I like the idea.
A havoc fills up with 6 complete noobs. They drive to the enemy flag stand. Everyone gets a piece of the flag, and then... they scatter. They scatter and everyone tries to get back home in one piece. 30 points on the line for a massive play.
It'll never happen.
Anyway, I'm probably not going to bother with this.