Your maps will not show up in your mission list if your -mod argument isn't set correctly. Use the -mod flag once and then list all of your mods seperated by a semicolons.
Like this "Tribes2.exe -mod LakRabbit;Arena;DuelMod;TeamGauntlet;Classic"
You can list as many mods as you like but they all have to be listed in that fashion. Keep in mind that only the first file found will be used when loading multiple mods. For example using the command above, if the LakRabbit mod and the DuelMod both has a script file called "SuperScript.cs" in their scripts directory, then only the first one found will get used. Since LakRabbit is listed first then that's the one that will be used and the DuelMod script will be unused. The same rule applies for maps as well as all other files that share the same file name.
Your maps will not show up in your mission list if your -mod argument isn't set correctly. Use the -mod flag once and then list all of your mods seperated by a semicolons.
Like this "Tribes2.exe -mod LakRabbit;Arena;DuelMod;TeamGauntlet;Classic"
You can list as many mods as you like but they all have to be listed in that fashion. Keep in mind that only the first file found will be used when loading multiple mods. For example using the command above, if the LakRabbit mod and the DuelMod both has a script file called "SuperScript.cs" in their scripts directory, then only the first one found will get used. Since LakRabbit is listed first then that's the one that will be used and the DuelMod script will be unused. The same rule applies for maps as well as all other files that share the same file name.
Comments
hmm.
all mission change no work
What mods do you have running on your server?
mod. LakRabbit , Arena , DuelMod(evoduel), Team Gauntlet
What is your launch command? (ie: Tribes.exe -mod Classic)
yes my launch commands is (tribes.exe -mod Classic)
Like this "Tribes2.exe -mod LakRabbit;Arena;DuelMod;TeamGauntlet;Classic"
You can list as many mods as you like but they all have to be listed in that fashion. Keep in mind that only the first file found will be used when loading multiple mods. For example using the command above, if the LakRabbit mod and the DuelMod both has a script file called "SuperScript.cs" in their scripts directory, then only the first one found will get used. Since LakRabbit is listed first then that's the one that will be used and the DuelMod script will be unused. The same rule applies for maps as well as all other files that share the same file name.
EvoCustomMapRotation is disabled
help me please