Tribes 2 Ironsphere RPG 2

edited September 2010 in General Discussion
I am going to be reviving the clientside mod for Tribes 2, Ironsphere RPG, and am in need of more people to join the team. The big goal is to revive what was, and should have been, a fun client side mod for Tribes 2. Anyone is welcome to join, especially test, because we are working off of what was at best a partially completed mod, therefore any kind of help would be awesome. For example, if you think your poor at something, but you know that you'd be of help, please feel free to say something. Also, lets say that you're a scripter, but you can also make music or artwork, you can play multiple roles, so long as the whole team is informed. All credit that one does for the mod will be appropriately listed.

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Who says Tribes 2 wasn't made for RPG?

- 4 Main classes, each with 2 subclasses, for a total of 8 different character types.

- ~200 items, from swords and shields, bows and arrows to armors and spells.

- 35 Monster types, from Goblins to Elementals, or Ogres to Minotaurs.

- 6 Damage types; Earth, Water, Wind, Fire, Energy, Gravity.

- Guilds and guild territory wars (Large scale PVP).

- Crafting/Smithing skill, create items & upgrade prefixes and suffixes.

- Merchants and banker NPCs, as well as quest NPCs.

- Custom vehicles (Currently only boat, horse planned in future)

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Server stats:
8 Core Nehalem
12 GB RAM
1GB/sec Bandwidth
Dallas, Texas, USA.

Project Leads:
Shinji
Thalagyrt

Co-Project Leads:
Signal360/Keyboardcat
-

Scripters:
Signal360/Keyboardcat
Shinji
Thalagyrt
Tricon2elf
Alviss

Artists:(modelling, textures, ect)
Gadget44
Zaxxman
Tricon2elf
Alviss

Musicians:
Shinji
Thalagyrt

Mappers:
Shinji

Testers: (And anyone else I forgot)
Casttiger
Chuckconnors
Chutriel
Damaso
Drakethesly
FURB
Iplop
LLJKH
m31ster
MightyZuex
Noodude
Zipperdude

NEED(at least)
Artists +1
Mappers +1
>9000

If you would like to participate, contact me at:
Xfire: shinji144
Email: shinji.144@hotmail.com
WLM: shinji.144@hotmail.com

If you can't reach me, contact Thalagyrt
Email: jriley@betaforce.com
WLM: jriley@betaforce.com

Or fill out an application form on our website.
http://ironsphererpg2.webs.com/applytothedevteam.htm
Please register at the website AND forums, the forums are external.
============================
Download link + Guide
http://ironsphererpg2.webs.com/apps/links/

Current patch+vers
https://tribes.betaforce.com/trac/T2RPG/timeline

For a roadmap, refer to here.
https://tribes.betaforce.com/trac/T2RPG/roadmap

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Comments

  • Quoting Keen from the RadiantAge community-->
    http://forum.radiantage.com/index.php?topic=1495.0

    It's a clientside mod for Tribes 2, called Ironsphere RPG.

    It its a classic style RPG, with swords, shields, bows and arrows & with quests, guilds, and territory wars and then some.

    What do you mean by "technology/script are you leveraging here?"

    Vision is to be a well known mod for Tribes 2, and possibly not only revive the mod, but the T2 community.
  • Quoting Keen from the RadiantAge Community -->
    http://forum.radiantage.com/index.php?topic=1495.0

    Some basic stuff is listed here, at T1's PCRPG's Newcomer's guide, such as Classes, and a Spell List.
    http://www.pcrpg.org/main.php?action=viewpage&page=newcomerguide

    I do have an idea of where to go from here, and am going to be making some sort of (as you would call it) design document, being a rough sketch of what will hopefully accomplished.

    There are plenty of mobs, and a variety of items and drops, for use with what kinds of stats you give your character.

    A part of that rough sketch will be a map drawn in paint of what the current map is, and as work progresses on the mod, what we would like to add as new content. New content of this kind would mean new cities, buildings, and zones, all over.

    One thing that would be very nice to look forward to if I can get enough people together, is have gathering skills besides mining, and a custom city/house building skill, where based off of how many and what kinds of materials you have, you can build walls, windows, tables, beds and such. I may be dreaming on that part, but it is definitely something that would give alot of people to come to Tribes 2.
  • puts on robe and wizard hat....
  • We may not be able to pull off something as lucrative as gathering and construction skills, but will definitely revive the mod, and hopefully, bring more people into the T2 community.

    At the very least, I wan't this to be known as a far better attempt than the DarkRealms RPG situation a year ago.
  • edited August 2010
    I now have a website with download locations for the new 1.35 client^.^
    NOTE:
    You should delete all previous versions of Ironsphere and Ironsphere II in order for the install to work properly.

    http://ironsphererpg2.webs.com/

    Please register at the forums :)
  • i remember dling this and playing it for a little bit. its like WoW meets T2, except its a look-tech version sorta. still, loved how you can make T2 into a totally new game....
  • edited August 2010
    I managed to find the original Darkrealms installer while away for a week - , heres some info on that:

    Ironsphere_RPG_II_1.35_Installer = 94.6mb
    Uncompressed = 119mb

    DarkrealmsInstall = 97.2mb
    Uncompressed = 114mb

    As of already with our 1.35 installer, I can say that I'm proud that we have 5mb more content than Darkrealms, and will continue to add content :)

    A few things currently in progress.
    - finish the item database+fixing broken items
    - fix npc spawns and item/coin drops
    - retextures of the gamemenus
    - new songs for future zones

    If you would like to apply, goto the following link:
    http://ironsphererpg2.webs.com/applytothedevteam.htm
  • I'm thinking of staying clientside. There is much more potential and fun to be had if it remains clientside. The only downfall is that in order to make it uber fun, the amount of work that needs to be done is equivalent to typing this reply a thousand or so times, and then going back and editing each one of them to make sure its up to date 5 times. On top of that, my cat plays the huge mental block of going back and picking out said replies that are inaccurate or otherwise worthless.

    I'm going to begin leaving the server up over night, and increasing the uptime on it. This means I'm going to be distributing adminships.If you wish to apply for admin, please fill out the form on the website here:
    http://ironsphererpg2.webs.com/applyforadmin.htm

    All applicants and current members of the team should have xfire, and have me added ; shinji144
    Else email me for help and the like @ shinji.144@hotmail.com


    Also, something to look forward to; I am adding more guides and commands over the next few days.
  • edited August 2010
    I would like to welcome Phantom139 as the new Co-Dev project leader.

    As of writing this, he's already made a new loading screen.

    Please add him on Xfire : Phantom139

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    Phantom139 has been removed from his position as Co-Lead, and replaced by Signal360/Keyboardcat.
  • This thread is now about fail.
  • edited August 2010
    Not anymore, check the thread on your forums keen, maybe that will help you.

    Phantom139 has been removed from his position as Co-Lead, and replaced by Signal360/Keyboardcat.

    Well, I haven't posted any news in a few days,mostly because of a major change going on. A few days ago one of the old Ironsphere devs, Thalagyrt, contacted me. He told me that he was actually going to be reviving Ironsphere himself later in the week, and offered that we worked together, because he has the server resources, and I already have some team members. Seeing as how everyone would benefit, I accepted.

    The server has an SVN and Trac system set up on it, which makes it a very powerful system for developers. Beforehand, we were using an FTP server, and I don't even want to begin to say how terrible that was compared to this new developing system.

    (refer to first post in this thread for info as well.)

    Download it here.
    http://ironsphererpg2.webs.com/apps/links/
  • thalagyrt can hook u up with cool t2 music
  • Phantom139 has been removed from his position as Co-Lead, and replaced by Signal360/Keyboardcat.
  • wow this is gonna be sick if T2 rpg does get finish :) id play it along with a few friends :)
  • We're working on it. Things are a bit slow due to work at the moment, however we've decided to do the thing that the mod needed most - rewrite all the code from scratch. It'll take less time than fixing the old codebase, and we're doing some very neat stuff while we're at it... Gameplay will be the same, but we're highly refining the user interface while in game to be more in line with what you'd expect in an MMORPG - those #commands will be a thing of the past for example, replaced with more appropriate components/mechanisms. Stay tuned. ;)
  • edited October 2010
    After being inactive for about a month or two, I'm back, and this mod is going to get going again. Expect to see the mod back and running soon. At the moment it's looking like it will be popping its head back up within a month.

    ALSO- I'm making a new thread in the MOD category-- where it should have been in the first place(shame on me D: ) so a forum moderator can go ahead and lock this thread in the general discussion.

    http://www.tribesnext.com/forum/index.php?topic=2273.0
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