Custom IFF problem
Hi all, I have been having fun with attempting to create/modify T2 scripts/GUIs lately (all minor stuff).
Recently, I have been trying to create my own custom Player IFFS and Flag IFFS; however, I have been largely unsuccessful--aside from color/gamut manipulation. I am attempting to change the size (specifically the horizontal height) of my iffs. I have Corel photopaint and Adobe Photoshop in which I have changed the png page size in once instance to 10,000 times larger, resampled the png object to 10,000 times the original horizontal size. It all loads fine, but without a single bit of difference in game.
How can I change the size of an IFF????
Recently, I have been trying to create my own custom Player IFFS and Flag IFFS; however, I have been largely unsuccessful--aside from color/gamut manipulation. I am attempting to change the size (specifically the horizontal height) of my iffs. I have Corel photopaint and Adobe Photoshop in which I have changed the png page size in once instance to 10,000 times larger, resampled the png object to 10,000 times the original horizontal size. It all loads fine, but without a single bit of difference in game.
How can I change the size of an IFF????
Comments
1) Corel Photopaint may have been messing up some file specification
2) Adobe Fireworks seemed to work better (although I hate that program)
3) When I put the files in the textures/guis directory manually (no vl2) it updated, otherwise it was anyones guess if it was going to work
Thanks for the reply
Any .vl2 is seen as having a root path in "base", regardless of where the .vl2 itself resides. T2 will load a .vl2 in a subdirectory of "base" (ex. "base/custom") AFTER those in "base".
So if you want to be sure of custom textures overriding the ones that come with the game, make a directory under "base" like "custom" and stick all your .vl2 files in there.