Custom IFF problem

Hi all, I have been having fun with attempting to create/modify T2 scripts/GUIs lately (all minor stuff).
Recently, I have been trying to create my own custom Player IFFS and Flag IFFS; however, I have been largely unsuccessful--aside from color/gamut manipulation. I am attempting to change the size (specifically the horizontal height) of my iffs. I have Corel photopaint and Adobe Photoshop in which I have changed the png page size in once instance to 10,000 times larger, resampled the png object to 10,000 times the original horizontal size. It all loads fine, but without a single bit of difference in game.

How can I change the size of an IFF????

Comments

  • Have you tried affecting only one dimension (width or height) and keeping the other one the same??
  • Heat Killer, yes. And there seems to be a combination of problems:
    1) Corel Photopaint may have been messing up some file specification
    2) Adobe Fireworks seemed to work better (although I hate that program)
    3) When I put the files in the textures/guis directory manually (no vl2) it updated, otherwise it was anyones guess if it was going to work

    Thanks for the reply :)
  • Heat Killer, yes. And there seems to be a combination of problems:
    1) Corel Photopaint may have been messing up some file specification
    2) Adobe Fireworks seemed to work better (although I hate that program)
    3) When I put the files in the textures/guis directory manually (no vl2) it updated, otherwise it was anyones guess if it was going to work

    Thanks for the reply :)
    If I believe correctly, the reason why the textures would not load correctly is because they are loaded in alphabetic order. So if your filename came before skins.vl2 (for example, askinmod.vl2) then i would be loaded, then the original textures would be loaded over that. Try putting a z or zz to the front of your filename.
  • If I believe correctly, the reason why the textures would not load correctly is because they are loaded in alphabetic order.
    That behavior is not consistent.

    Any .vl2 is seen as having a root path in "base", regardless of where the .vl2 itself resides. T2 will load a .vl2 in a subdirectory of "base" (ex. "base/custom") AFTER those in "base".

    So if you want to be sure of custom textures overriding the ones that come with the game, make a directory under "base" like "custom" and stick all your .vl2 files in there.
  • edited August 2011
    Always do a *.dso dump when adding *.vol (*.vl2) files or changing anything... many *.dso files will not get replaced or overwritten as they should upon startup.
Sign In or Register to comment.