Nothing like T2 to bring the blood to boil. In good ways and bad. Hands down greatest team game ever made, and consequently, the most annoying when people intentionally sabotage it.
(First post here, so here's the obligatory TYVM for making TN)
vgrt, vgcr
Just wanted to add a reply about the PUGs you run: please consider posting at http://bittah.com when you advertise your pugs.
Bad blood from the AU vs USW game aside (yeah, still :P) it's a coherent community of Tribes players that has maintained constant weekly games for years. Although we're aussie, we'll still be valuable players for any pug.
Tribes has probably the steepest learning curve of any FPS to date, and it goes without saying that we operate on a much different level than, say, Halo players. For our mastery (or our attempts at it) of the game mechanics, we do deserve some level of pride. That right ends when it stops someone new from learning. We all started as newbloods at one time.
Basically, you said the same thing like me, but didn't consider that every learning curve has an initial beginning, i.e. the beginning of the game - and that's when most skilled players started to play. At its release, every player was still making mistakes wherefore the many mistakes cancelled each other. Only the players that joined in later faced the cruelty of the steep learning curve. Partially, I experienced that myself as I was playing as a deployer and was using the chaingun for too long. Once competitions went for Classic and maps without turrets and vehicles, I got totally chewed up - and it was a very humiliating and frustrating exercise to catch up in Rabbit and Hunter games.
Just remember, the noobs are the ones in it for themselves. In Tribes, it's about the team.
And yet again, it's the skilled players with experience in (former) leading clans that consider a PUG as the one place and opportunity to play for themselves and have a fun time owning the enemy instead of teamplay.
Personally as light offense for example, I simply like hanging out in the midfield and take everyone and everything apart that wants to cross my line of defense. I'm good at it and that's probably been the reason why the made me a chaser/ assistant capper in the first place. However, in public games, this role is probably the most unproductive as I'd never manage to take out all the heavy offense, intercept every cap attempt and therefore fulfill my tasks, but instead end up wasting too much time in skirmishes with other players that do exactly the same - hunting in the midfield.
In other words, even though I have an important role in private games, I barely contribute to the success in a public game - except for pushing the front line towards the enemy's base perhaps. Considering that new and temporary players will never have time and patience to go through strategies, public games will always stay one huge frag-fest which reduces teamplay to standing on the flag, setting up sensors, go heavy offense or capping. Those are all the roles important to a public game - and they simply don't fit to what I like and what I'm good at.
I saw one guy that spams LOL OMG HACKER NOOB everytime popped his head with laser rifle.
I have a friend who does that a lot. He doesn't really mean it when he does it, he just tries to distract whoever killed him so he can kill them. Sounds stupid, but, it's pretty effective sometimes.
While I don't appreciate all the hate for my server (Goon Haven), I would like to let you know that I'm working on having more admins to watch over the flock of players on that server.
Also, most of those TKers, constant shit talkers, and other BS you've been running into? Those aren't Goons. Those are John Q. Public players. If any of them ARE Goons, they get banned. I don't make exceptions just because they read SA.
But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.
I prefer the smaller games (32 players) myself, but people rarely joined my 32 man. Sure, I could blame my 64 for people not being on the 32... but they had the choice. Apparently they wanted the 64.
While I don't appreciate all the hate for my server (Goon Haven), I would like to let you know that I'm working on having more admins to watch over the flock of players on that server.
Also, most of those TKers, constant shit talkers, and other BS you've been running into? Those aren't Goons. Those are John Q. Public players. If any of them ARE Goons, they get banned. I don't make exceptions just because they read SA.
But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.
I prefer the smaller games (32 players) myself, but people rarely joined my 32 man. Sure, I could blame my 64 for people not being on the 32... but they had the choice. Apparently they wanted the 64.
People aren't calling the server, if you read into it people are calling the actual players on it. It's great that you're doing your part for the community and Good Haven is a decent server, I get a pretty decent ping even here in the UK and it seems to be the only server with a good number of players and no bots.
People aren't calling the server, if you read into it people are calling the actual players on it. It's great that you're doing your part for the community and Good Haven is a decent server, I get a pretty decent ping even here in the UK and it seems to be the only server with a good number of players and no bots.
Keep it up. They hatin'.
Well I appreciate that. I am actively recruiting more admins to that can play during the daytime sessions. Hopefully that will help clean up the riffraff.
People aren't calling the server, if you read into it people are calling the actual players on it. It's great that you're doing your part for the community and Good Haven is a decent server, I get a pretty decent ping even here in the UK and it seems to be the only server with a good number of players and no bots.
Keep it up. They hatin'.
Well I appreciate that. I am actively recruiting more admins to that can play during the daytime sessions. Hopefully that will help clean up the riffraff.
Small suggestion, designate a few well spoken admins to help the newbies learn the gameplay mechanics. They'll have to be patient, and willing to stop playing and go observer to make sure that a new player gets their questions answered, or so they can watch the new player and toss in some tips. Also, if it's not already implemented, a mod that can allow the admin to chat directly to that player.
I think some newbies get frustrated by the constant respawning, or some of the older players telling them to screw off when they ask simple questions. They might react by being douches in the game, TKing assets and players.
Even if it only helps half of the new players, and only ten percent of those become a fan of the game, it's totally worth the time involved in my eyes. Anything that can help bolster the community is a good thing.
I saw one guy that spams LOL OMG HACKER NOOB everytime popped his head with laser rifle.
I have a friend who does that a lot. He doesn't really mean it when he does it, he just tries to distract whoever killed him so he can kill them. Sounds stupid, but, it's pretty effective sometimes.
While I don't appreciate all the hate for my server (Goon Haven), I would like to let you know that I'm working on having more admins to watch over the flock of players on that server.
Also, most of those TKers, constant shit talkers, and other BS you've been running into? Those aren't Goons. Those are John Q. Public players. If any of them ARE Goons, they get banned. I don't make exceptions just because they read SA.
But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.
I prefer the smaller games (32 players) myself, but people rarely joined my 32 man. Sure, I could blame my 64 for people not being on the 32... but they had the choice. Apparently they wanted the 64.
I've been playing quite a bit in Goon Haven, it hasn't been that bad to me. I like the ping and the rarely do I get any lag.
I don't like it the bad behavior but I've gotten used to it over the years. Tkers always do what they do on a team damage server setting. It's good to see old names back in the game but I smurf in Goon Haven.
Smurfing is using an alternate name than the one you usually go with. In T2's case, you can create additional profiles other than your main one, those are smurfs.
Smurfing is using an alternate name than the one you usually go with. In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.
I saw one guy that spams LOL OMG HACKER NOOB everytime popped his head with laser rifle.
I have a friend who does that a lot. He doesn't really mean it when he does it, he just tries to distract whoever killed him so he can kill them. Sounds stupid, but, it's pretty effective sometimes.
I have noob friend too. He played it few days but he quitted cause he "Dont like those jetpack noobs" I tried to tell him that the jetpacks are important part of the game. Once we played on arena server and he just keep whining for "I shot that gay to head with my laser rifle but he took no damage", "That guy got autoaim"etc. :P
Smurfing is using an alternate name than the one you usually go with. In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.
Due to the fact that you can create a new account by changing your IP; it would almost be impossible to curtail smurfing ask Lonewolf8 at EWO or WarlovR at v2rebellion.com for more info on server administration woes!
But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.
By no means am I calling your server a bad thing, though the people on it are usually the problem. I usually play more on it than any other server because I love the large amounts of players, even if the J. Random Publics make it hard to get anything done sometimes. I've never been dropped from it out of lag, nor have I ever had much lag to speak of.
There are some damn fine players there too, and maybe I'm just having the misfortune to not be in the server when the admins are. Occasionally someone will start a vote to kick a TKer, but I'm not sure if my HUDs are in the wrong place or if those kinds of votes are only open to their team.
When I tracked down who was running the server, at first I was slightly disappointed to see SA behind it, expecting a near 4chan-esque incursion. But I read the threads talking about the server coming up and seeing all these people who have played before and were itching to get back in. Maybe I just need to go back to those threads to see who to watch for in game.
The server's great, keep it around! Let's work together to figure out what to do about the real low quality players.
And I wonder... is the term "smurf" in reference to the name being blue? Or did "smurf" come first and the color change after?
Remember unlike Branzone, Goon Haven is not competitive. I imagine alot of players who play there just want to mess around. Not to mention most are newer players, many of whom came from the goon rush. Of course they're less skilled, there's less teamwork, and they appear less civilized.
That's called the internet.
I don't mind them. In fact, I usually help the ones who are genuinely trying to play the game well.
But most of the time I just grab a bomber crew and do my thing. The other night on Starfallen we had two shrike escorts, one of whom flew ahead of us to attract missiles and the other stayed behind to cover our ass the whole time. Not competitive, but it was awesome, and I was happy.
Smurfing is using an alternate name than the one you usually go with. In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.
The first one disallows smurfs, the second one is one I think would be good for your server (disallowing admin votes). Put them in your serverPrefs.cs (or replace them if they already exist) and recompile it.
Smurfing is using an alternate name than the one you usually go with. In T2's case, you can create additional profiles other than your main one, those are smurfs.
Thank you! I've been looking for the setting to disallow aliases. Why can't they call them aliases instead of smurfs. Sigh. It's been causing issues for my admins trying to build lists for repeat offenders on the server.
The first one disallows smurfs, the second one is one I think would be good for your server (disallowing admin votes). Put them in your serverPrefs.cs (or replace them if they already exist) and recompile it.
And I wonder... is the term "smurf" in reference to the name being blue? Or did "smurf" come first and the color change after?
Smurf came before Tribes 2. I'm sure the developers made the names blue for lulz.
Removed the admin player voting this morning. That was there for the "Wild West" period before I started getting more admins.
Also, a couple of admins and myself are hoping to plan an organized event to add some coordination and even more fun to the game in the near future. The event will be available to people outside of SA. The general idea is that I'd launch my 32 man server and host small teams (others could be spectators) in a tournament. I already have a 50 person ventrilo (normally reserved for Goons) that I would open up for registered teams. Hopefully it can help the SA and TN communities keep co-existing peacefully. Just because it's a "goonrush" doesn't mean it's a [lljk] grief clan. I was a Tribes player before I knew what SA was!
So we meet in personal, thebeaz.
Glad to meet you and unhappy that you've completely misunderstood me. Check my (closed) thread: I certainly appreciate your contribution to the community. I totally do! But I'm afraid you didn't consider certain effects of your efforts which risk to be contraproductive in the long term.
Of course, there's no use if you cut down player slots on your server. New good servers (running on Classic preferably) must be set up at the same time.
I'm somewhat disappointed how you take things all personal and Thyth called my concerns borderline talk. That's girlish, mates. (And yeah, that's a personal reproach which hopefully, you don't take too serious.) :-p
Yeah, I think the Goon server needs more map variety. We always play too much of the same stuff.
Part of the problem there is that the majority of classic players like to be able to snag the flag with little to no trouble. It's partially understandable since because of the faster gameplay and higher inertia of classic, the players are less agile and have more trouble changing direction in the air, but they could also simply learn to organize in a pub. The maps where the flags are entrenched are almost always immedietely voted out, despite being some damned good maps. Just because a flag is difficult to reach, does NOT make a bad map. People love blastside despite the fact that it's rarely capped on.
Of course, a little more variety in general couldn't hurt. A weekly map, or monthly maps, might be cool, even if it is something that needs to be downloaded. A message letting players know the weekly map when joining the server could be nice.
So we meet in personal, thebeaz.
Glad to meet you and unhappy that you've completely misunderstood me. Check my (closed) thread: I certainly appreciate your contribution to the community. I totally do! But I'm afraid you didn't consider certain effects of your efforts which risk to be contraproductive in the long term.
Of course, there's no use if you cut down player slots on your server. New good servers (running on Classic preferably) must be set up at the same time.
I'm somewhat disappointed how you take things all personal and Thyth called my concerns borderline talk. That's girlish, mates. (And yeah, that's a personal reproach which hopefully, you don't take too serious.) :-p
I'll take the comments with a grain of salt this time I just don't want a bad rep when I'm just trying to assist in the resurrection of the Tribes community.
To all people making comments about the map rotation/vehicles/etc:
1) I am using the stock TribesNext maps (which includes a TON) + 3 or 4 additional server-side maps set to a random rotation. Due to the lack of an auto-download function, I have opted out of client side maps to make sure no one gets kicked from the server.
2) Many people simply vote for the same maps over and over. WiiMote made a valid point, too many people enjoy the lone wolf or very small group (2-3 man) ski-flag cap-ski routine. Once you have to get into base raping just to GET to the flag (Scarabrae/Rescalence[sp?]) scenarios, people start screaming bloody murder.
3) Vehicles: Allegedly there are some maps that will set vehicle limits which will then carry over into other maps (similar to how maps can set cvars in Source games). If anyone knows a fix to this that'd be wonderful.
4) More about maps: I am open to suggestion for more SERVER-side maps to host. I've even thought about firing up the editor to make some crazy giant base vs other giant base with lots of vehicles quick maps. I may eventually create a Goon Haven thread on these forums so that non-Goons can make map/mod suggestions.
I'm honestly hoping crowds pick back up again so I can re-launch my 32 man.
I'll have to hunt down some of the older maps I used to play. Raunchen Verboten was pretty awesome, especially as a vehicle map, but suffers from the same issue the other maps do that classic players tend to hate when it comes to capping (you know, effort).
Tribes2maps.com is still up (thanks to a wonderful community member, Sfphinx). Plenty of server side maps there, and they're marked pretty clearly (but not always accurately). You can generally find out who makes the better quality maps pretty quickly. _Tex, DRIFTER, UncleBob, Lexor, and generally any other recognizable name all have great maps.
Not a fan of Archipelago... Great vehicle centric map where skiing is definitely not the focus. Capping is difficult to pull off alone, and involves teamwork. or effort.
So, in other words, maps that cater to a strong defense are "bad".
::)
ShortCircuit has got to be one of my favorite maps of all time.
The enemy flag is next to your base, and your flag is at the enemy's base. However, each flag is protected by a green forcefield, meaning you have to go to the enemy base, blast the shit out of their field gens, and then have someone grab the flag from their bunker (again, next to YOUR base) and schlep it across the map to the ENEMY base, whereupon you score 100 points.
From a defensive standpoint it's pretty cool because the flag carriers come to you which means it's easier to set up an ambush.
From an offensive standpoint it's awesome because it requires teamwork and coordination.
Not a fan of Archipelago... Great vehicle centric map where skiing is definitely not the focus. Capping is difficult to pull off alone, and involves teamwork. or effort.
So, in other words, maps that cater to a strong defense are "bad".
::)
If you are trying to argue with me, I can assure you that you have no idea what you are talking about. You probably shouldn't bother.
Not a fan of Archipelago... Great vehicle centric map where skiing is definitely not the focus. Capping is difficult to pull off alone, and involves teamwork. or effort.
So, in other words, maps that cater to a strong defense are "bad".
::)
If you are trying to argue with me, I can assure you that you have no idea what you are talking about. You probably shouldn't bother.
If the two of you are going to argue over which maps are good or bad, perhaps you should consider the subjectivity of such an argument, and that no favorable conclusion will be reached.
Kryand, I have noticed during my participation on this forum that you generally consider your opinion to be fact. Such has been the case in a number of threads. For instance conversations in which a member will state they like/dislike a specific mod. Typically you will discredit the mod in question as being inferior to a mod you play/enjoy(V2, base probably several others). While we do share the opinion that classic is fun, we do not share our method of conveying our likes and dislikes to other members. Where you will quite simply state that yours is best for a number of reasons, I will simply say that I like a mod, or weapon, or tactic.
You probably wouldn't get into so many futile arguments if you would just say you like something rather than pointing out all the reasons why your way is better than someone else's way, and above all else, avoid insulting those who have a different way/taste than you.
Other mentionable maps that I hate but others seem to like:
IceRidge, Snowblind, Surreal, Sub-Zero
Good server side maps that don't come with the game: Quagmire 2008, Tenebrous CTF (not good for large number of players)
Pretty much any map that comes with the game that I didn't mention is terrible and should probably not be on the server rotation.
I can also recommend for you some very reputable admins who have been running servers for years, if you're interested.
Katabatic! The dust2 of the old T2 community. It's definately my favourite map, yet everytime I vote it on Goon Haven nobody wants it
I know that we've sort of left the topic of the Goon haven server but it must be said and I must agree, Goon Haven does have it's selection of great players. I've not even TRIED mid-air shots yet as I'm still getting back into the game, learning ski-routes, trying to keep vertical speed instead of horizontal!
But I already have names in my head, names I see and remember and I 'avoid' getting into a 1 v 1 situation with these guys (The Warden, The Policeman, Proxy etc) as I'd probably end up loosing, but if I left the server all I'm confronted with is servers which are 24/32 (16) and the likes. If I wanted to play against bots, I'd host my own game.
We need a greater variety of servers, agreed. But we can't be having bots on them!
Comments
(First post here, so here's the obligatory TYVM for making TN)
vgrt, vgcr
Just wanted to add a reply about the PUGs you run: please consider posting at http://bittah.com when you advertise your pugs.
Bad blood from the AU vs USW game aside (yeah, still :P) it's a coherent community of Tribes players that has maintained constant weekly games for years. Although we're aussie, we'll still be valuable players for any pug.
Viva la T2
Basically, you said the same thing like me, but didn't consider that every learning curve has an initial beginning, i.e. the beginning of the game - and that's when most skilled players started to play. At its release, every player was still making mistakes wherefore the many mistakes cancelled each other. Only the players that joined in later faced the cruelty of the steep learning curve. Partially, I experienced that myself as I was playing as a deployer and was using the chaingun for too long. Once competitions went for Classic and maps without turrets and vehicles, I got totally chewed up - and it was a very humiliating and frustrating exercise to catch up in Rabbit and Hunter games.
And yet again, it's the skilled players with experience in (former) leading clans that consider a PUG as the one place and opportunity to play for themselves and have a fun time owning the enemy instead of teamplay.
Personally as light offense for example, I simply like hanging out in the midfield and take everyone and everything apart that wants to cross my line of defense. I'm good at it and that's probably been the reason why the made me a chaser/ assistant capper in the first place. However, in public games, this role is probably the most unproductive as I'd never manage to take out all the heavy offense, intercept every cap attempt and therefore fulfill my tasks, but instead end up wasting too much time in skirmishes with other players that do exactly the same - hunting in the midfield.
In other words, even though I have an important role in private games, I barely contribute to the success in a public game - except for pushing the front line towards the enemy's base perhaps. Considering that new and temporary players will never have time and patience to go through strategies, public games will always stay one huge frag-fest which reduces teamplay to standing on the flag, setting up sensors, go heavy offense or capping. Those are all the roles important to a public game - and they simply don't fit to what I like and what I'm good at.
Also, most of those TKers, constant shit talkers, and other BS you've been running into? Those aren't Goons. Those are John Q. Public players. If any of them ARE Goons, they get banned. I don't make exceptions just because they read SA.
But thanks for generalizing and calling my server low quality and shilling for a corporate server. I run off a privately owned server in my own company's colo facility... I'm actually trying to give the community a stable server to play on without advertising anything.
I prefer the smaller games (32 players) myself, but people rarely joined my 32 man. Sure, I could blame my 64 for people not being on the 32... but they had the choice. Apparently they wanted the 64.
People aren't calling the server, if you read into it people are calling the actual players on it. It's great that you're doing your part for the community and Good Haven is a decent server, I get a pretty decent ping even here in the UK and it seems to be the only server with a good number of players and no bots.
Keep it up. They hatin'.
Small suggestion, designate a few well spoken admins to help the newbies learn the gameplay mechanics. They'll have to be patient, and willing to stop playing and go observer to make sure that a new player gets their questions answered, or so they can watch the new player and toss in some tips. Also, if it's not already implemented, a mod that can allow the admin to chat directly to that player.
I think some newbies get frustrated by the constant respawning, or some of the older players telling them to screw off when they ask simple questions. They might react by being douches in the game, TKing assets and players.
Even if it only helps half of the new players, and only ten percent of those become a fan of the game, it's totally worth the time involved in my eyes. Anything that can help bolster the community is a good thing.
ROFL, that would crack me up.
I've been playing quite a bit in Goon Haven, it hasn't been that bad to me. I like the ping and the rarely do I get any lag.
I don't like it the bad behavior but I've gotten used to it over the years. Tkers always do what they do on a team damage server setting. It's good to see old names back in the game but I smurf in Goon Haven.
Due to the fact that you can create a new account by changing your IP; it would almost be impossible to curtail smurfing ask Lonewolf8 at EWO or WarlovR at v2rebellion.com for more info on server administration woes!
Besides... I'm a good smurf on your server! ;D 8)
By no means am I calling your server a bad thing, though the people on it are usually the problem. I usually play more on it than any other server because I love the large amounts of players, even if the J. Random Publics make it hard to get anything done sometimes. I've never been dropped from it out of lag, nor have I ever had much lag to speak of.
There are some damn fine players there too, and maybe I'm just having the misfortune to not be in the server when the admins are. Occasionally someone will start a vote to kick a TKer, but I'm not sure if my HUDs are in the wrong place or if those kinds of votes are only open to their team.
When I tracked down who was running the server, at first I was slightly disappointed to see SA behind it, expecting a near 4chan-esque incursion. But I read the threads talking about the server coming up and seeing all these people who have played before and were itching to get back in. Maybe I just need to go back to those threads to see who to watch for in game.
The server's great, keep it around! Let's work together to figure out what to do about the real low quality players.
And I wonder... is the term "smurf" in reference to the name being blue? Or did "smurf" come first and the color change after?
That's called the internet.
I don't mind them. In fact, I usually help the ones who are genuinely trying to play the game well.
But most of the time I just grab a bomber crew and do my thing. The other night on Starfallen we had two shrike escorts, one of whom flew ahead of us to attract missiles and the other stayed behind to cover our ass the whole time. Not competitive, but it was awesome, and I was happy.
Removed the admin player voting this morning. That was there for the "Wild West" period before I started getting more admins.
Also, a couple of admins and myself are hoping to plan an organized event to add some coordination and even more fun to the game in the near future. The event will be available to people outside of SA. The general idea is that I'd launch my 32 man server and host small teams (others could be spectators) in a tournament. I already have a 50 person ventrilo (normally reserved for Goons) that I would open up for registered teams. Hopefully it can help the SA and TN communities keep co-existing peacefully. Just because it's a "goonrush" doesn't mean it's a [lljk] grief clan. I was a Tribes player before I knew what SA was!
Glad to meet you and unhappy that you've completely misunderstood me. Check my (closed) thread: I certainly appreciate your contribution to the community. I totally do! But I'm afraid you didn't consider certain effects of your efforts which risk to be contraproductive in the long term.
Of course, there's no use if you cut down player slots on your server. New good servers (running on Classic preferably) must be set up at the same time.
I'm somewhat disappointed how you take things all personal and Thyth called my concerns borderline talk. That's girlish, mates. (And yeah, that's a personal reproach which hopefully, you don't take too serious.) :-p
The problem isn't so much the lack of variety, it's that most of the maps in the rotation are irredeemably terrible.
Part of the problem there is that the majority of classic players like to be able to snag the flag with little to no trouble. It's partially understandable since because of the faster gameplay and higher inertia of classic, the players are less agile and have more trouble changing direction in the air, but they could also simply learn to organize in a pub. The maps where the flags are entrenched are almost always immedietely voted out, despite being some damned good maps. Just because a flag is difficult to reach, does NOT make a bad map. People love blastside despite the fact that it's rarely capped on.
Of course, a little more variety in general couldn't hurt. A weekly map, or monthly maps, might be cool, even if it is something that needs to be downloaded. A message letting players know the weekly map when joining the server could be nice.
To all people making comments about the map rotation/vehicles/etc:
1) I am using the stock TribesNext maps (which includes a TON) + 3 or 4 additional server-side maps set to a random rotation. Due to the lack of an auto-download function, I have opted out of client side maps to make sure no one gets kicked from the server.
2) Many people simply vote for the same maps over and over. WiiMote made a valid point, too many people enjoy the lone wolf or very small group (2-3 man) ski-flag cap-ski routine. Once you have to get into base raping just to GET to the flag (Scarabrae/Rescalence[sp?]) scenarios, people start screaming bloody murder.
3) Vehicles: Allegedly there are some maps that will set vehicle limits which will then carry over into other maps (similar to how maps can set cvars in Source games). If anyone knows a fix to this that'd be wonderful.
4) More about maps: I am open to suggestion for more SERVER-side maps to host. I've even thought about firing up the editor to make some crazy giant base vs other giant base with lots of vehicles quick maps. I may eventually create a Goon Haven thread on these forums so that non-Goons can make map/mod suggestions.
I'm honestly hoping crowds pick back up again so I can re-launch my 32 man.
Tribes2maps.com is still up (thanks to a wonderful community member, Sfphinx). Plenty of server side maps there, and they're marked pretty clearly (but not always accurately). You can generally find out who makes the better quality maps pretty quickly. _Tex, DRIFTER, UncleBob, Lexor, and generally any other recognizable name all have great maps.
So, in other words, maps that cater to a strong defense are "bad".
::)
The enemy flag is next to your base, and your flag is at the enemy's base. However, each flag is protected by a green forcefield, meaning you have to go to the enemy base, blast the shit out of their field gens, and then have someone grab the flag from their bunker (again, next to YOUR base) and schlep it across the map to the ENEMY base, whereupon you score 100 points.
From a defensive standpoint it's pretty cool because the flag carriers come to you which means it's easier to set up an ambush.
From an offensive standpoint it's awesome because it requires teamwork and coordination.
If the two of you are going to argue over which maps are good or bad, perhaps you should consider the subjectivity of such an argument, and that no favorable conclusion will be reached.
Kryand, I have noticed during my participation on this forum that you generally consider your opinion to be fact. Such has been the case in a number of threads. For instance conversations in which a member will state they like/dislike a specific mod. Typically you will discredit the mod in question as being inferior to a mod you play/enjoy(V2, base probably several others). While we do share the opinion that classic is fun, we do not share our method of conveying our likes and dislikes to other members. Where you will quite simply state that yours is best for a number of reasons, I will simply say that I like a mod, or weapon, or tactic.
You probably wouldn't get into so many futile arguments if you would just say you like something rather than pointing out all the reasons why your way is better than someone else's way, and above all else, avoid insulting those who have a different way/taste than you.
Katabatic! The dust2 of the old T2 community. It's definately my favourite map, yet everytime I vote it on Goon Haven nobody wants it
I know that we've sort of left the topic of the Goon haven server but it must be said and I must agree, Goon Haven does have it's selection of great players. I've not even TRIED mid-air shots yet as I'm still getting back into the game, learning ski-routes, trying to keep vertical speed instead of horizontal!
But I already have names in my head, names I see and remember and I 'avoid' getting into a 1 v 1 situation with these guys (The Warden, The Policeman, Proxy etc) as I'd probably end up loosing, but if I left the server all I'm confronted with is servers which are 24/32 (16) and the likes. If I wanted to play against bots, I'd host my own game.
We need a greater variety of servers, agreed. But we can't be having bots on them!