Blakhart

  • Blakhart
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  • A word on vsynch. If you are displeased by screen tearing in game, there is a method to reduce that tearing, and also to reduce heat, noise, and power consumption in your game system. An example of screen tearing: http://en.wikipedia.org/wiki/Screen_tearing What can be done to eliminate screen tearing is to synch each…
  • For those with older ati cards and having issues seeing the game menues: // ----//// 270 fps to 13ms refresh//// ----$radeonAAfix::refresh = 13;// ----function GuiCanvas::RadeonAAfix( %this ){ if( playGui.isAwake() ) return; if( $fps::real > 10 ) %this.repaint(); %refresh = mfloor( $radeonAAfix::refresh );…
  • Related: http://www.planettribes.com/mt/scripting.shtml http://pcplanet.scriptmania.com/Tribes2/t2scripting.html For more pm me an email addy.
  • Glad someone finds this info helpfull. Also, here's a tip from Capt. Kinzi:SetPerfCounterEnable(0); Capt. Kinzi: cook some derms for me! Copy the above code and paste it into a .txt file, save it, and rename it to fix.cs, pop it into the gamedata/base/scripts/autoexec folder. You can name it anything you want to that is…
  • Here are some helps for the old time ati cards, the 95/96/97/9800 series. First off, use a driver that was written when the card was still new - and this advice also applies to just about any vid card. This means mostly the cat 5.11 or thereabouts. This driver will work fine in t2, and has an option to enable threaded…
  • Nvidia goodness: http://nvidia.custhelp.com/cgi-bin/nvidia.cfg/php/enduser/std_adp.php?p_faqid=2624 "Question In the launch drivers for GeForce GTX 400 series GPUs, there was a bug in the Transparency Antialiasing implementation that enabled full-screen supersampling. Is there any way to still get full-screen supersampling…
  • In-Game settings Disable vertex lighting; this is a ue maker. Set pretty much everything full right. The reason why full right is good is cuz it causes the game to force all textures into memory rather than nickle and diming these textures on call, wich causes video card memory traffic that is best avoided as that is also…
  • So now that we have some basic vid card settings under our belts, we can talk about card specifics. By that I mean ati and nvidia. One setting that is kinda common to both ati and nvid is the threaded optimisation control. I have found that on some drivers and some cards you can enable this for t2 and play is fine, other…
  • Goons could use a lower player max. Set to like 32 or so, make 2 32 player servers out of it. The spam, however, will always be there. This mostly has to do with the speed that heavies can ski at, their lack of mass proportionate to their armor class, and the fact they can reload very quickly. If they had more mass, moved…
  • Lol there are usualy more players playing t2 in that one evil server than all the active players in t1 combined. And there are less players in tv than t1 these days.
  • dont worry about it
    in how can i Comment by Blakhart May 2011
  • pm me your desired user name and pw, plus your email to send to
  • // #autoloadpackage SoDMuteFags { function clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10) { %newvoice = detag(%voice); if ( %newvoice $= "" ) { // Player is using null-voice exploit, show the message but don't play the sound %message = detag( %msgString );…
  • lol!
  • You left out the modular anticheat system.
  • Can you force t2 to run on one core, and disable threaded optimisation in the ccc?
  • Copy the above script and place it inside your autoexec folder and name it frameskippa.cs, in game go to frameskippa options and set it to 2. See if that helps. Also, one should have support.vl2 to run most scripts.
  • // #autoload// #name = FrameSkippa// #version = 1.0// #author = {Geez}Bluez// #warrior = Bluez// #email = Bluez@oldfogieshome.com// #status = Release// #include = support/team_tracker.cs// #description = Increases FPS by skipping predetermined frameskip settings.// #config = FrameSkippa_Configfunction…
  • Tribes 2 has an option to lock the game to your vsynch/refresh rate but it seldom works as advertised. Barring the power of your vid card to render over 64fps the following may apply: Some os's like xp and server2003 (I have no experience gaming with other os's) have an issue where the game will run at 60Hz or so no matter…
  • You should run the bots set to max skill, by the way.
  • Dying in a game does not matter, die as often as you want or need to, it's not like you have to keep putting quarters in the machine. It takes time to learn how to best employ each type of weapon. Most weapons need to be aimed ahead of where an enemy player is moving, You simply predict and then aim where that player is…
  • In this case make sure you delete all the dsos in your prefs folder. Also, whenever you make an edit in a .cs file, delete at least the corresponding dso or the change may not take place as the game loads dso files in preference to .cs files of the same name.
  • Deleting all dsos?
  • Let me know and I'll be glad to help. Do not, however, use the test account "online jerk" as it has been banned from at least one server.
  • If your code is like as unto your writing I can easily understand why.
  • That and nothing so far has been accepted as Tribes save for that wich is engined/netcoded by Darkstar/Torque.
  • Thanks for the link, copied pasted.
  • I am guessing it wasn't in the light ai's invo list?