Blakhart
- person Blakhart
- perm_contact_calendar Member since
- today Last active (161 visits)
Comments
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Hi! Some thoughts on your questions: 1. If you have any form of antialiasing enabled in the driver control panel, disable it and see if that helps. Some vid cards have issues with t2 and antialiasing to a great extent. 2. I don't know. 3. All scripts, unless they are .vl2 files, go into either autoexec folder or scripts…
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What kind of system are you hosting this on? I have a p4 that has stutter if certain apps area also running with the t2 server. Shut down all other apps and run the server alone, if you're running other apps.
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Stick it in autoexec.
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mod
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Sooner or later people who aren't blind will notice how shoddy servers run with more than about 32 players. Na, never happen.
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You said nothing regarding rates and sizes, so I chimed in. You're welcome.
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Yep, it's there. Wonder what func, if it actualy works, that affects in the game? Maybe they just parse this setting to the setperf command.
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Eolk, mind showing where tricon is hacked?
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Where did you find the onecpu setting?
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Mine works fine, dunno why others have issues with it. You have to read the manuals and take some time getting it all sorted. And if you want to see buggy, try tricon for t1.
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Think max settings in the game are limited to 32pps, 450 size. Do the math for however many players you anticipate, add some extra. Since t2 netcode is so nice, you won't always send fat packets. Just lots of skinny ones.
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SetPerfCounterEnable(0); //server stutter fix
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Not quite. It sets waypoints in the air and on the ground, you can drop mortars more or less right on target. You stand on one waypoint, aim at the one in the sky, and presto, target hit. Setting it up is rather involved tho. oops qfiremissions is what its called
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Tricon is very stable, and the latest version has no security hole that I know of, the admin hole was patched in the last release.
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I noticed that as well. Wonder what mod he based them on? Most mods alter proj velocities and trajectories from base. Also, they might be resolution dependant. Wonder what res he used? If you're serious about this, you might want to get qfire and forget the whole ret thing.
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Just tested it, works fine. Nice grenade and mortar rets. You are running support.vl2, right?
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An example serverprefs.cs: $Host::AdminList = "12345\t65734\t76345643";$Host::AdminPassword = "adminpasswordgoeshere";$Host::allowAdminPlayerVotes = 0; //1 here will allow admin voting$Host::AllowMapScript = 1;$Host::AllowMPBTeleporter = 0;$Host::BanTime = 1800000;$Host::BotCount = 14; //how many bots u…
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Pretty much everything the game gives you as a menu option is available in clientprefs.cs.....
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I'll try these later and get back to you with what I find.
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There is no problem running tricon with next. Set your tricon prefs to allow your next guid as admin.
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Perhaps running the server in a dmz is the answer?
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Right click my network places, properties, double click local area connection, click support tab, there's your current actual ip for the system you're on. This is with xp by the way.
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I find a far better game in a server that has 32 players or less than more than 32. There is a point in player count where gamestate isn't as smooth anymore.
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Hi Go here, dl the ai tutorial if you don't have it; www.tribaloutpost.com/forums/showthread.php?t=6443 It has lots of info on building maps with ai.
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If you're trying to connect to the server via its wan address, ie;98.248.1.5 rather than 192.168.1.3, you may need to connect through the lan ip rather than the wan. Also, if you're running a router make sure you have holes punched in it to allow traffic to the server. Get the lan ip of the server and then in game hit…
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http://www.penny-arcade.com/comic/1999/1/20/girlfriends-tribes-and-you/
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I think this has more to do with your server being in online mode.
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Next doesn't require an iq test to get authorised. If you find idiots in the server you joined, join another, or better yet, host one that you can run to your liking.
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this is epic
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I wonder if it's caused by a local port issue pertaining to ispawn?